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Old December 3rd, 2006, 08:35 PM

Possum Possum is offline
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Default Re: SEV: Taking me to the edge of sanity

OMG, I think Fyron might be about to lose an argument!

Quick, call the Guiness book!
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Old December 3rd, 2006, 08:41 PM
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Fyron Fyron is offline
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Default Re: SEV: Taking me to the edge of sanity

Eh? I just said I couldn't think of any; I didn't say there weren't any. The argument was about computational efficiency anyways...
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Old December 3rd, 2006, 08:58 PM

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Default Re: SEV: Taking me to the edge of sanity

Just teasing you, bro

I personally don't have a clue which uses more resources for pathing calculations. But my personal prejudice is strong.

To me, hexgrids look "right" and "professional"

To me, square grids look "cheap", "cheesy", amateurish", and just plain "wrong".

Hey, I said it was prejudice, didn't I?
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Old December 3rd, 2006, 09:26 PM

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Default Re: SEV: Taking me to the edge of sanity

I don't think it's necessarily the hexgrid that makes it slower. The problem seems to be that the game is recalculating the entire travel path each hex a ship move, instead of only doing it when encountering something that demands a path recalculation( i.e. an enemy ship blocking a warp point or occupying a hex in the middle of your travel route comes into sensor range, preventing your ship from moving further, therefor requiring recalculation of the path ).
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Old December 3rd, 2006, 09:33 PM
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Captain Kwok Captain Kwok is offline
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Default Re: SEV: Taking me to the edge of sanity

Raapys is right - not to mention that fact it does it so much more as a ship can travel 10-15 hexes per turn.
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