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Old December 3rd, 2006, 09:26 PM

Raapys Raapys is offline
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Default Re: SEV: Taking me to the edge of sanity

I don't think it's necessarily the hexgrid that makes it slower. The problem seems to be that the game is recalculating the entire travel path each hex a ship move, instead of only doing it when encountering something that demands a path recalculation( i.e. an enemy ship blocking a warp point or occupying a hex in the middle of your travel route comes into sensor range, preventing your ship from moving further, therefor requiring recalculation of the path ).
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Old December 3rd, 2006, 09:33 PM
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Captain Kwok Captain Kwok is offline
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Default Re: SEV: Taking me to the edge of sanity

Raapys is right - not to mention that fact it does it so much more as a ship can travel 10-15 hexes per turn.
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