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December 4th, 2006, 04:32 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: This isn\'t Dungeons and Dragons.
I wonder if everyone realizes what the benefits of experience actually are already..
Effects of increased experience (non-cumulative)
XP 1 (15pts)
Att +1
Def +1
Prec +1
Mrl +1
XP 2 (50pts.)
Att +2
Def +2
Prec +2
Mrl +2
XP 3 (100pts)
Att +3
Def +3
Prec +3
Mrl +3
Str +1
XP 4 (200pts)
Att +4
Def +4
Prec +4
Mrl +4
Str +1
Enc -1
HP +2
XP 5 (400pts)
Att +5
Def +5
Prec +5
Mrl +5
Str +2
Enc -1
HP +2
... do we really need more? Remember, that's what every single unit (unless mindless) can get ...
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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December 4th, 2006, 08:47 AM
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Second Lieutenant
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Join Date: Oct 2003
Posts: 477
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Re: This isn\'t Dungeons and Dragons.
I like the Dominions experience system. Experience is all too often the dominant factor in games like this. The afflictions are cool as well. Old age... less so.
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December 4th, 2006, 11:59 AM
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Sergeant
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Join Date: Jan 2004
Location: athens, georgia
Posts: 274
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Re: This isn\'t Dungeons and Dragons.
It might be cool to use the current system of experience, but empower it a wee bit like this.
Example: Light Infantry with no exp costs 10gp and 5rp. If you paid 25% more gold you could have them well trained right off the bat (1 star). 50% more for veterans (2 stars). 100% more for elites with 3 stars. These costs are a first attempt and might be off. You're paying a premium for your unit, sacrificing future toughening, etc. It would probably only be worth it for your heavy units. Myrmidons, etc.
It would be easy to mod an approximation of this. Have these experienced warriors only available from your home province (tied to a site like War Academy or somesuch).
Tying in to another thread, it would tip the scales against magic even further.... Some definite pros and cons.
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--Uh-Nu-Buh, Fire/Death
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December 4th, 2006, 12:45 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
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Re: This isn\'t Dungeons and Dragons.
I have a better idea.
Levels(1-5): +1 heroic ability, +3 str, +3defence, +3 precision.
Level6: +1 ultimate ability (Avatar, Metamorphosis, Starfall, Resurrection, Raise Dead, Bladestorm, Earthquake, Tornado, Stampede, Death&Decay, Infernal, Teleport, Reincarnation, Charm, Big Bad Voodoo, Doom, Locust Swarm, Vengeance, or Tranquility !
Fun !
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Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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December 4th, 2006, 12:51 PM
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Sergeant
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Join Date: Jan 2004
Location: athens, georgia
Posts: 274
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Re: This isn\'t Dungeons and Dragons.
B0rsuk, as usual you see right to the heart of the matter. I will be interested to see the mod you produce. ;-)
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--Uh-Nu-Buh, Fire/Death
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December 4th, 2006, 12:55 PM
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Major
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Join Date: Sep 2005
Posts: 1,122
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Re: This isn\'t Dungeons and Dragons.
Seems to me that those ultimate abilities will just come to things that are in no need of empowerment. Air Queens, Heliphagious and other unique summons do not need more bonuses, and they are most likly to get six stars.
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December 4th, 2006, 01:03 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
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Re: This isn\'t Dungeons and Dragons.
Seems to me they were ripped straight from Warcraft3, which is D&D ! (exclamation mark means factorial). You're right that higher experience levels will mostly affect already overpowered units, but my post was never meant serious.
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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December 4th, 2006, 03:57 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
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Re: This isn\'t Dungeons and Dragons.
Thanks for that post Arralan, now that i see it layed out it looks just fine (i did not realize that the skills went up every level.
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December 13th, 2006, 10:56 AM
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Corporal
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Join Date: Nov 2005
Posts: 88
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Re: This isn\'t Dungeons and Dragons.
One thing can be changed. The special ability can be more specific to the type of commander. I have a warrior with a bonus in research or a mage with a bonus of strength. This special ability are nearly useless for this commanders.
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December 13th, 2006, 12:17 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: This isn\'t Dungeons and Dragons.
Quote:
Tyrian said:
One thing can be changed. The special ability can be more specific to the type of commander. I have a warrior with a bonus in research or a mage with a bonus of strength. This special ability are nearly useless for this commanders.
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I am pretty certain about Adept Researcher being limited to spellcasters. What commander of yours has it?
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