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July 4th, 2003, 09:05 PM
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Join Date: Oct 2002
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
OK, finished looking at CompEnhancement. Here's my suggestions / comments :
Special Mounts (Suncrusher and Torpedo Sphere) - OK as they are right now, except that, as I said before, they could be moved up the tech tree a bit.
Troop mount - Use the scheme suggested for ship mounts.
Satellite mounts - Same as above. Drop the 'accuracy penalty' bit because it's always 0%.
Planetary mounts - Same as above, with the following descriptions : "Twin barreled", "Four-barreled", "Six-barreled".
Scaling mounts - Use "1% scale component" instead of "1% component scale".
Have I told you how much I like this mod ? Keep up the great work !
[ July 04, 2003, 20:08: Message edited by: Erax ]
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Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
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July 12th, 2003, 10:41 PM
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Major
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Some ideas on imperial troops, something similar can be made with rebels
starting - scout trooper
Construction 1 - stormtrooper
Troops 1 - speederbike - Spacetrooper
Troops 2 - ?
Troops 3 - ?
Walkers 1 - atpt
Walkers 2 - atst
Walkers 3 - atat
starting - Slugthrower Rifle
Construction 1 - BLaster Pistol
Troops 1 - BLaster Rifle
Troop Weapons 1 - Light Repeating BLaster
Troop Weapons 2 + ESW 1 - Heavy Repeating BLaster
Troop Weapons 3 + ESW 3- Light BLaster Cannon
Troop Weapons 3 + ESW 5 - Heavy BLaster Cannon
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July 14th, 2003, 08:35 PM
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Captain
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
How about : Army Troopers -> Scout Troopers -> Stormtroopers -> Spacetroopers -> Speederbikes ?
Regarding troop weapons, I like the progression, but how about requiring ESW 1 for bLaster pistols and rifles, then 2 for light and heavy RB ?
__________________
Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
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July 15th, 2003, 03:05 AM
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Major
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Breaking up the fleet to go into hyperspace is standard imperial procedure. It's a shame the AI can't use the hyperdrives.
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August 9th, 2003, 06:12 PM
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
I've been meaning to post what follows for a long time - some additions to the Emperor Names, Emperor Titles and Empire Names files, mostly from the various Separatist organizations (and a few from the Thrawn trilogy) :
Emperor Names - Garm Bel Iblis, Talon Karrde, Finis Valorum, Dooku, Wat Tambor, San Hill, Shu Mai, Passel Argente, Rune Haako, Poggle the Lesser, Tyranus.
Emperor Titles - Archduke, Senator, Presidente, Foreman, Magistrate.
Empire Names - Techno, InterGalactic Banking, Corporate, Commerce.
__________________
Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
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August 27th, 2003, 07:56 AM
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Major
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
It took a long time, but it's finally uploaded:
http://kdy.spaceempires.net/StarWars-II.rar
Please don't ask me to correct a couple of details and re-upload tomorrow.
Everything is included into a single file.
You will need winrar to open this it.
I think I had fixed most of what Erax suggested and added as well the basic parts of the pirate-like outlaw racial trait and 4 quickly copied shipsets to use it (Black Sun, Bounty Hunters, Smugglers and Jawabobs... eh... Jawas)
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August 29th, 2003, 07:47 PM
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Major
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
BUMP.
Hey no comments?
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