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  #1  
Old July 4th, 2003, 09:05 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

OK, finished looking at CompEnhancement. Here's my suggestions / comments :

Special Mounts (Suncrusher and Torpedo Sphere) - OK as they are right now, except that, as I said before, they could be moved up the tech tree a bit.

Troop mount - Use the scheme suggested for ship mounts.

Satellite mounts - Same as above. Drop the 'accuracy penalty' bit because it's always 0%.

Planetary mounts - Same as above, with the following descriptions : "Twin barreled", "Four-barreled", "Six-barreled".

Scaling mounts - Use "1% scale component" instead of "1% component scale".

Have I told you how much I like this mod ? Keep up the great work !

[ July 04, 2003, 20:08: Message edited by: Erax ]
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  #2  
Old July 12th, 2003, 10:41 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Some ideas on imperial troops, something similar can be made with rebels

starting - scout trooper
Construction 1 - stormtrooper
Troops 1 - speederbike - Spacetrooper
Troops 2 - ?
Troops 3 - ?
Walkers 1 - atpt
Walkers 2 - atst
Walkers 3 - atat

starting - Slugthrower Rifle
Construction 1 - BLaster Pistol
Troops 1 - BLaster Rifle
Troop Weapons 1 - Light Repeating BLaster
Troop Weapons 2 + ESW 1 - Heavy Repeating BLaster
Troop Weapons 3 + ESW 3- Light BLaster Cannon
Troop Weapons 3 + ESW 5 - Heavy BLaster Cannon
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  #3  
Old July 14th, 2003, 08:35 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

How about : Army Troopers -> Scout Troopers -> Stormtroopers -> Spacetroopers -> Speederbikes ?

Regarding troop weapons, I like the progression, but how about requiring ESW 1 for bLaster pistols and rifles, then 2 for light and heavy RB ?
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Old July 15th, 2003, 03:05 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Breaking up the fleet to go into hyperspace is standard imperial procedure. It's a shame the AI can't use the hyperdrives.
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Old August 9th, 2003, 06:12 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

I've been meaning to post what follows for a long time - some additions to the Emperor Names, Emperor Titles and Empire Names files, mostly from the various Separatist organizations (and a few from the Thrawn trilogy) :

Emperor Names - Garm Bel Iblis, Talon Karrde, Finis Valorum, Dooku, Wat Tambor, San Hill, Shu Mai, Passel Argente, Rune Haako, Poggle the Lesser, Tyranus.

Emperor Titles - Archduke, Senator, Presidente, Foreman, Magistrate.

Empire Names - Techno, InterGalactic Banking, Corporate, Commerce.
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Old August 27th, 2003, 07:56 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

It took a long time, but it's finally uploaded:
http://kdy.spaceempires.net/StarWars-II.rar

Please don't ask me to correct a couple of details and re-upload tomorrow.

Everything is included into a single file.
You will need winrar to open this it.

I think I had fixed most of what Erax suggested and added as well the basic parts of the pirate-like outlaw racial trait and 4 quickly copied shipsets to use it (Black Sun, Bounty Hunters, Smugglers and Jawabobs... eh... Jawas)
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Old August 29th, 2003, 07:47 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

BUMP.
Hey no comments?
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