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December 5th, 2006, 06:25 AM
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Corporal
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Join Date: Oct 2006
Posts: 57
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Re: New Mod: Babylon 5 Shadowfall
I think Psientist wouldn't mind to meddle with his (abandoned) mod, as long as you give him the credits he merits!
And while you are at it "modding the mod": can you change the Minbari ally into a Tinashi Light Frigate? I always found the Nial Fighter such a poor addition to my fleet. Well, actually any lone fighter ally is useless, imo.
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December 5th, 2006, 12:22 PM
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Corporal
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Join Date: Dec 2005
Posts: 55
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Re: New Mod: Babylon 5 Shadowfall
I haven't heard from Psientist myself nor have I been on in a long time, either. I see PaddirN has created an update to the Babylon mod that I've yet to check out but will in a moment.
For this mod, one of the problems was the Narn ship being unable to launch fighters. In your b5shadowfall_v22 mod folder, open fb_gorith.ini and replace line "STR0 Narn" with "STR0 Narn Regime" without the quotes, of course. This will allow the fighter bays to work. I have not tested any other fighter bays, yet. Thanks to Fingers for pointing out the simple name error that we missed before. I find it's usually something silly like that people miss.
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