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  #1  
Old December 5th, 2006, 01:51 PM
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Atrocities Atrocities is offline
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Default Re: IGN 6.6 Review

I don't believe Aaron has made any public comment about any review of the game as of yet. I believe that he is focused upon addressing the bugs and improving the game and really doesn't have any interest in what these reviews say. And rightfully so.

I have played a dumbed down game for mass appeal recently, Empires At War, and I absolutely hated it. I mean the game has so much potential, all ruined by dumbing it down for the masses. What fun is it to play a game that has no depth to it? A game that lacks any need for creative thinking or skill? A game that has no call for strategy or tactics? I just don't get the appeal of dumbing down a game. Why can't they simply make a smart game, like SE V, and give the players the options to dumb it down or not?
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Old December 5th, 2006, 03:18 PM

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Default Re: IGN 6.6 Review

Quote:
Atrocities said:
Why can't they simply make a smart game, like SE V, and give the players the options to dumb it down or not?
I second that motion
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Old December 5th, 2006, 03:32 PM

Raapys Raapys is offline
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Default Re: IGN 6.6 Review

I don't think there should be more developers, really. Since more developers equals more costs, that also means the publishers would want to make the game sell more, i.e. more mainstreamed. I'm fine with just Aaron. I just hope he'll be given all the time he needs to fix the bugs and improve upon a game that was, I'd say, released 6 months too early.
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Old December 6th, 2006, 03:09 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: IGN 6.6 Review

Quote:
Atrocities said:
Why can't they simply make a smart game, like SE V, and give the players the options to dumb it down or not?
Like my Rock, Paper, Scissors mod?
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Old December 6th, 2006, 03:25 PM

Raapys Raapys is offline
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Default Re: IGN 6.6 Review

Oooo, nasty. Are they upgradeable?
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Old December 6th, 2006, 03:59 PM
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Urendi Maleldil Urendi Maleldil is offline
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Default Re: IGN 6.6 Review

Lack of story is not the real problem. It's the lack of a well-designed way of controlling the depth and complexity of the game.
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