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December 5th, 2006, 09:44 PM
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Sergeant
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Join Date: Dec 2002
Location: Denver, CO USA
Posts: 329
Thanks: 0
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Re: Golden Eclipse BETA
Remember, this is the first functional version. There are lots of things that are only partially implemented. So if you see anything weird, it's probably not finished. The ship mounting style is experimental, so I made a quick change to the files, descriptions and stuff like that will come with time.
__________________
"Murder!? Who said anything about murder!? God save the Queen!"
ISA Command
A- Se GdY $- Fr! C- Css Sf+++ Ai Au M++ Mp* S++ Ss+++ RV Pw Fq Nd Rp+ MM+ G Bb L- Tcp+
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December 9th, 2006, 04:50 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
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Re: Golden Eclipse BETA
Shipboard ops centers say they produce research... fortunately they actually produce intel 
Great mod BTW - I look forward to exploring the tech tree! 
edit: Also, the mounts are alphabetized, rather than appearing in order of size... looks like it's not your fault because they are in proper order in the data file! /me goes to bug aaron 
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The Ed draws near! What dost thou deaux?
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December 11th, 2006, 11:33 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
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Re: Golden Eclipse BETA
If I put 3 crew quarters supporting 20 crew each and 1 life support supporting 50 crew, somehow I end up with 60 crew on my ship instead of 50... I think somehow an ability doesn't match its description!
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The Ed draws near! What dost thou deaux?
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December 12th, 2006, 06:10 PM
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Corporal
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Join Date: Nov 2003
Location: Vienna/Austria
Posts: 58
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Re: Golden Eclipse BETA
Quote:
Ed Kolis said:
Shipboard ops centers say they produce research... fortunately they actually produce intel 
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Hm... really? I tried the science labs in a test game and they actually produced nothing... looks like the point generation ability is not functional at the moment
Vezzra
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December 12th, 2006, 06:21 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
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Re: Golden Eclipse BETA
yeah, thats why im pissed. Im construction base space yards with science labs, and the research doenst show up. nice. fs.
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December 12th, 2006, 07:13 PM
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Corporal
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Join Date: Nov 2003
Location: Vienna/Austria
Posts: 58
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Re: Golden Eclipse BETA
Looks like we had the same idea
Although I planned to construct a pure space yard base first, then retrofit it to a class with added science labs. Otherwise it takes longer until it's finished and you loose one or more turns before you can use them. And during the first turns speed is very important...
Vezzra
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December 19th, 2006, 12:46 AM
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Sergeant
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Join Date: Feb 2001
Location: Richmond, VA
Posts: 274
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Re: Golden Eclipse BETA
How's this mod coming alond? I'd like to try it whence it is a bit more complete...
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December 19th, 2006, 09:46 PM
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Sergeant
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Join Date: Dec 2002
Location: Denver, CO USA
Posts: 329
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Re: Golden Eclipse BETA
Very slowly. My new job leaves me with very little free time for fun projects. 
__________________
"Murder!? Who said anything about murder!? God save the Queen!"
ISA Command
A- Se GdY $- Fr! C- Css Sf+++ Ai Au M++ Mp* S++ Ss+++ RV Pw Fq Nd Rp+ MM+ G Bb L- Tcp+
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