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November 17th, 2003, 08:04 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Quote:
Originally posted by deccan:
quote: Originally posted by Imperator Fyron:
You should get a USB flash drive. You can get a 64 MB one for 20-30 dollars. Just plug it into any computer with a USB port, and away you go!
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Might have to install some drivers if it's an old OS. Maybe he's not allowed to do that on his work computer. That is so true. I wish I could do stuff like that, but I got to follow state policy. Heck, my boss frowns on me doing anything unofficial on the computer as it is, but allows me to do so.
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November 17th, 2003, 09:56 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Quote:
Originally posted by JayBdey:
Well the DS prototype was nothing more than a hollow skeleton. I could understand it's purpose being there if it was a prerequisite to building the real thing, but I don't see any reason to have it in as its own combat ship.
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Because it could be built as its own ship...
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November 18th, 2003, 06:36 AM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
I'm also using an outdated bad shape computer that has no functional USB port.
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November 19th, 2003, 05:02 AM
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Corporal
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Join Date: Nov 2003
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Quote:
Originally posted by Imperator Fyron:
quote: Originally posted by JayBdey:
Well the DS prototype was nothing more than a hollow skeleton. I could understand it's purpose being there if it was a prerequisite to building the real thing, but I don't see any reason to have it in as its own combat ship.
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Because it could be built as its own ship... What do you mean as its own ship? It was built to research the super-laser, and see if such a large laser could be aimed and operated. It would have no combat value. Now, it COULD have been turned into a fully working Death Star, but then it wouldn't be a prototype any more.
[ November 19, 2003, 03:04: Message edited by: JayBdey ]
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November 19th, 2003, 05:32 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Gameplay over canon, my friend. Always gameplay over canon. 
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November 19th, 2003, 05:58 AM
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Corporal
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Join Date: Nov 2003
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Oh well, just extra fluff that I'll never use. I did remove it in the modified Version that I play with my friends on my LAN, I just couldn't understand the reasoning behind it being put in.
At least use the right picture of it. If you call it the DS prototype shouldn't it look like the DS prototype?
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November 19th, 2003, 06:05 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
In general, more options = more strategic value = better game/mod. 
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