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December 5th, 2003, 07:53 PM
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Private
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Join Date: Dec 2003
Posts: 2
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Thanks for the sound tip Andres. I'm still wondering if anyone else have problems with concussion missiles. The missiles won't fire in tactical combat simulations. I have all the correct strategy and supply, and all the other weapons fire just fine. The strange thing is that during tactical simulations, the concussion missiles are highlighted just like all the other weapons, but when I try to target an enemy ship, it just stays highlighted while all the other weapons fire. It might just be some minor detail that I have overlooked, but A-wings sure are weak without missiles.
Frank
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December 5th, 2003, 11:09 PM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Maybe it's this, fighter concussion missiles are meant to shoot at other fighters, not at capital ships.
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March 9th, 2004, 04:32 PM
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Private
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Join Date: Feb 2004
Location: Sweden
Posts: 4
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Hmm... this thread has been dead for a while, but I like the Star Wars mod and I wonder if anyone is still working on it?
I would love to help 
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March 9th, 2004, 06:37 PM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Sorry I haven't been working on any SE4 related things lately.
ISTR I had made a few additions after Last time I had uploaded the mod, but not major improvements.
I'll try to ulpoad an update ASAP.
Does an anyone volunteer to make some AI?
Where was my to-do list?
BTW do you like my new avatar?
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March 9th, 2004, 07:28 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
To tell you the truth, I like the old avatar better. I also anxiously await an upgraded Star Wars II mod, or the eventual Sci-Fi Crossover mod. How is that turning out?
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March 9th, 2004, 07:37 PM
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Private
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Join Date: Jan 2004
Location: Calgary, Alberta, Canada
Posts: 48
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
This is the first MOD on my list that I want to download once I get the full Version of the game.
I hope you get a chance to work on it as I am a big SW fan 
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March 9th, 2004, 08:19 PM
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First Lieutenant
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Join Date: Feb 2004
Location: The Netherlands
Posts: 739
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Like this mod VERY VERY much, Are there any Multi Player games on-going or planned for this Mod.
And is anybody interested?
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