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December 7th, 2006, 12:16 AM
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Sergeant
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Join Date: Oct 2006
Location: Bay Area, CA. USA
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Re: Suggestions to the devs: improving ME Ulm
Whoops, sorry. I should have checked that before I posted.
Still think causing an enemy mage's head to explode when they cast a spell (even if only 5% chance or so) would be super cool.
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December 7th, 2006, 03:06 AM
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Corporal
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Join Date: May 2004
Location: Ohio
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Re: Suggestions to the devs: improving ME Ulm
According to page 86, the penality for penetration with an easy spell is -4, not -6. Also, the caster wins ties, so unless I'm mistaken the MR 10 value is 24%, the MR 9 is 30% and the MR 8 is 38%. Not that it makes a very significant difference. If you have access to any astral, you can forge some penetration items (up to +3 penetration at con 4) for your smiths that would help the process. With both items you'd be up to 46%/54%/62% respectively.
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December 7th, 2006, 01:07 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Suggestions to the devs: improving ME Ulm
Quote:
Ighalli said:
According to page 86, the penality for penetration with an easy spell is -4, not -6. Also, the caster wins ties, so unless I'm mistaken the MR 10 value is 24%, the MR 9 is 30% and the MR 8 is 38%. Not that it makes a very significant difference. If you have access to any astral, you can forge some penetration items (up to +3 penetration at con 4) for your smiths that would help the process. With both items you'd be up to 46%/54%/62% respectively.
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I counted the penetrating bonus [MR - 6] as [MR - (10-4)]. I'm not sure whether or not the caster wins ties.
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December 7th, 2006, 02:09 PM
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Corporal
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Join Date: Jan 2006
Location: California
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Re: Suggestions to the devs: improving ME Ulm
Well, having 3 equipped smiths to boost *some* of your army's MR by 4 doesn't seem too thrilling to me. Large area destruction spells are mostly damage. This really doesn't seem like the kind of spell your army should be resisting. Is this a bug?
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December 7th, 2006, 03:59 PM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Suggestions to the devs: improving ME Ulm
MR increase can be great against R'lyeh (mindblast), and there are spells like Polymorph that you'll really wish you had high MR against. Most of the time it wont make much difference though.
ME Ulm seems quite weak, it's true. It has always been thus.
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December 7th, 2006, 05:33 PM
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Second Lieutenant
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Join Date: Oct 2003
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Re: Suggestions to the devs: improving ME Ulm
Ulm needs more trickery up its sleeve. Assassins and a stealthy preacher, for example, making it the equal of Marignon in that department (it was originally supposed to be a counterpart to Marignon anyway). And reduce the old age on Master Smiths; they're a 'young kingdom'.
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December 7th, 2006, 07:12 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Suggestions to the devs: improving ME Ulm
I could see assassin and stealth preacher. It seems to me that Ulm is supposed to be fairly non-magical, and rely on armor/weapons but those two things might fit in.
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