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  #1  
Old December 7th, 2006, 01:41 AM
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Default Re: A new Modding challenge!

Aaron doesn't have a copy editor to go through everything with a fine-toothed comb?
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  #2  
Old December 7th, 2006, 01:46 AM

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Default Re: A new Modding challenge!

Yeah, you want legacy go look at settings.txt.

Note- if this new component is a seeker, the first ability won't do anything; seekers never miss. If its NOT, the second won't do anything because no other weapons use that ability..
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  #3  
Old December 7th, 2006, 02:33 AM
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Default Re: A new Modding challenge!

You are right; I should have said something about that. The mount is for both. I just wanted to know what the results (in numerical value) would be. Besides I have decided to use to-hit formulas for seekers regardless. I am keeping hope that Aaron will adjust them one day (or version) so that they can have a chance to miss. Ha-ha-ha I know; I know anyway…. I have two sorts of missiles in use. Sprint (direct fire) can’t be stopped by PD and non-sprint (seeker) which can be stopped. Unless someone can suggest an alternate that doesn’t include creating a new vehicle I will have to stick with this system.
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Old December 7th, 2006, 03:04 AM
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Default Re: A new Modding challenge!

Seekers do have ECM though I guess to protect them from PD I believe...
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Old December 7th, 2006, 08:06 AM
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Default Re: A new Modding challenge!

If you want missiles with a chance to miss, why not use slow bolts?

Or directed torpedoes, if you want the chance to miss to be based on geometry, velocity and the weapon's turn rate.
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  #6  
Old December 7th, 2006, 10:12 AM
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Default Re: A new Modding challenge!

But it’s not just missiles with a chance to miss. Its missiles with a chance to miss and that P-D can shot down? I wasn’t aware that SE5 P-D could shoot Bolts or Torpedoes?
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Old December 7th, 2006, 10:28 AM

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Default Re: A new Modding challenge!

Someone should give Aaron a tip about the editor!
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Old December 7th, 2006, 11:08 AM
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Default Re: A new Modding challenge!

Quote:
Raapys said:
Someone should give Aaron a tip about the editor!
Editor? I think you have the wrong thread.
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  #9  
Old December 7th, 2006, 01:13 PM

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Default Re: A new Modding challenge!

Torpedos are just seekers by another name, so it can. And if the turn rate is low enough they can miss. It isn't effected by ECM at all, though.
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Old December 7th, 2006, 01:16 PM
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Default Re: A new Modding challenge!

Define miss...if it can still turn, and still has movement left, and is fast enough, it might just hunt down the target...
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