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  #1  
Old April 18th, 2004, 07:16 PM
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Fyron Fyron is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Quote:
Originally posted by JayBdey:
Is it the new Version, or the old one? I remember the second newest Version of the mod already being on PBW, but the most recent update might not be on there yet. Is there any way to check?
Sure. Create a game with one player, yourself. Create savegame and upload. Execute a turn (no need to play it). Download turn 2, see if it runs in your Version of the mod or not.

Alternatively, make a request on the Admin Requests section of the PBW forums, asking what Version of the mod is installed.
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  #2  
Old April 18th, 2004, 10:34 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

OK I got an 'Invalid Data Files' error, so I guess it must be a an older Version.

Just posted on pbw admin requests forums.
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Old April 19th, 2004, 09:11 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

As I had no answer in PBW Admin Requests forums, I'm emailing Geoschmo.
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Old April 20th, 2004, 07:38 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Thanks Georgig and Geoschmo.
The mod has been installed on PBW.

Can any of you start the game on PBW now, I'm too lazy and working on other shipset and I'd prefer not to be the game owner.

[ April 20, 2004, 19:57: Message edited by: Andres ]
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Old April 21st, 2004, 06:11 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Star Wars Mod II Game

http://seiv.pbw.cc/text/index.jsp?me...3fgame=1i0s2jp
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Old April 22nd, 2004, 06:12 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

OK, I see Andres has already joined, that makes 2. We need a few more players and then we can get started. We need at least 4 but 5 or 6 would be better.
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Old April 24th, 2004, 11:54 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Hello!

Well this certainly seems like quite the work in progress, however, there is sooo much potential here! Looks like the game has been totally redesigned, great work! I really do hope that you find the time/energy to continue this mod as it has so much potential!

I do have to add in my thoughts about the motivators, however. It may just be too complex, unless there is way to get more of them doing it than just 1 at a time. Does the AI use them? If they dont i'd just suggest getting rid of them all together. Too bad, really, it is a fantastic idea.

[ April 24, 2004, 23:50: Message edited by: BlackRose ]
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