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December 7th, 2006, 02:09 PM
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Corporal
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Join Date: Jan 2006
Location: California
Posts: 159
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Re: Suggestions to the devs: improving ME Ulm
Well, having 3 equipped smiths to boost *some* of your army's MR by 4 doesn't seem too thrilling to me. Large area destruction spells are mostly damage. This really doesn't seem like the kind of spell your army should be resisting. Is this a bug?
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December 7th, 2006, 03:59 PM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Suggestions to the devs: improving ME Ulm
MR increase can be great against R'lyeh (mindblast), and there are spells like Polymorph that you'll really wish you had high MR against. Most of the time it wont make much difference though.
ME Ulm seems quite weak, it's true. It has always been thus.
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December 7th, 2006, 05:33 PM
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Second Lieutenant
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Join Date: Oct 2003
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Re: Suggestions to the devs: improving ME Ulm
Ulm needs more trickery up its sleeve. Assassins and a stealthy preacher, for example, making it the equal of Marignon in that department (it was originally supposed to be a counterpart to Marignon anyway). And reduce the old age on Master Smiths; they're a 'young kingdom'.
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December 7th, 2006, 07:12 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Suggestions to the devs: improving ME Ulm
I could see assassin and stealth preacher. It seems to me that Ulm is supposed to be fairly non-magical, and rely on armor/weapons but those two things might fit in.
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December 8th, 2006, 07:55 AM
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Private
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Join Date: Nov 2006
Location: UK
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Re: Suggestions to the devs: improving ME Ulm
I don't see an assasin as very fitting. I've always read Ulm as not believing in all the corrupt politicing of some of the other human nations. An Ulmish noble would surely prefer to bash in his enemies head personally than pay for some sneaky low-life to do it.
And surely ME Ulm is stronger now than before, what with the new focus on armies rather than magic/SCs?
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December 8th, 2006, 12:20 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
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Re: Suggestions to the devs: improving ME Ulm
Quote:
TomD said:
I don't see an assasin as very fitting. I've always read Ulm as not believing in all the corrupt politicing of some of the other human nations. An Ulmish noble would surely prefer to bash in his enemies head personally than pay for some sneaky low-life to do it.
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Give the stealth/assasin ability to all Ulmish leaders and think of it less as an assassination than a challenge to a one-on-one duel: "the Ulmish hero crosses the enemy lines under flag of truce to challenge their leader to a trial by might..."
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December 8th, 2006, 12:36 PM
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Private
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Join Date: Nov 2006
Location: UK
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Re: Suggestions to the devs: improving ME Ulm
Good idea, that works for me. And bodyguards just show that you can't trust foreign scum.
Of course a Black Lord (I think that's the name, the commander version of the Black Knight) would be an awesome assasin even without items. It probably needs a nerf somewhere to make it balanced.
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