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				May 24th, 2004, 01:56 AM
			
			
			
		  
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				Re: Star Wars Mod - II (Sci-Fi Xover Mod)
			 
             
			
		
		
		
		I might have found the same problem. But in his emails Zaracyn seems to have suggested that his ones were working so I thought it was just me. 
We must also remember that cultures also affect repair rate. In the "balanced" culture file copied from Highliner Mod there are a couple of cultures with high repair penalties 
 
I think it's very unlikely that the Motivator, a non-building SY + repair 1 that has been tested to work in single player games would not work in simultaneous. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 24th, 2004, 07:33 AM
			
			
			
		  
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				Re: Star Wars Mod - II (Sci-Fi Xover Mod)
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by bearclaw: 
 Has anyone else come across the Hyperdrive Motivator not working?  My first thought was that I might have reduced my repair rate for my race, which would make anything with a repair rate of 1 become completely useless, but that wasn't the case.  Hyperdrives do repair just fine at a planet shipyard though. 
			
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 Racial repair rate affects total sector repair levels, not individual components. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 24th, 2004, 07:36 AM
			
			
			
		  
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				Re: Star Wars Mod - II (Sci-Fi Xover Mod)
			 
             
			
		
		
		
		EDIT, Ya what Fyron said.      
 
 [ May 24, 2004, 06:36: Message edited by: Atrocities ] 
		
	
		
		
		
		
		
		
			
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				May 24th, 2004, 09:21 PM
			
			
			
		  
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				Re: Star Wars Mod - II (Sci-Fi Xover Mod)
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Imperator Fyron: 
 Racial repair rate affects total sector repair levels, not individual components. 
			
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 I just checked and I've got the Balkanized Cultural trait (-3% repair), which would explain why my Hyperdrive Modivators won't repair my Hyperdrives.  Wow.  That really makes a change for my ship designs. 
		
	
		
		
		
		
		
		
			
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				May 24th, 2004, 09:34 PM
			
			
			
		  
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				Re: Star Wars Mod - II (Sci-Fi Xover Mod)
			 
             
			
		
		
		
		Just keep your ships together in fleets.  Together, they will all finish the repairs in two turns, or you could leave behind 3% of the fleet after each use of the hyperdrives. 
 
If you are allowed to design it, you could also include to motivator components on your ships, or perhaps on a few support ships, in order to get enough repair for everybody. 
		
	
		
		
		
		
		
		
			
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				May 25th, 2004, 03:10 AM
			
			
			
		  
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				Re: Star Wars Mod - II (Sci-Fi Xover Mod)
			 
             
			
		
		
		
		What if I were to have 2 Modivators on each ship? 
		
	
		
		
		
		
		
		
			
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				May 25th, 2004, 04:36 AM
			
			
			
		  
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				Re: Star Wars Mod - II (Sci-Fi Xover Mod)
			 
             
			
		
		
		
		You can't. Even if they had no explicit restriction as they do, components with SY ability have a hardcoded only one restriction. 
I guess there is no way to include a hyperdrive backup. 
  
 [ May 25, 2004, 03:40: Message edited by: Andres ] 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				May 25th, 2004, 08:15 PM
			
			
			
		  
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				Re: Star Wars Mod - II (Sci-Fi Xover Mod)
			 
             
			
		
		
		
		next question: If a ship has a repair bay AND a Hyperdrive Modivator, will that fullfill the requirement for a SY to repair the hyperdrive, and will the combined repair rate (minus the 3% modifire) repair normal? 
		
	
		
		
		
		
		
		
			
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				May 25th, 2004, 09:33 PM
			
			
			
		  
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				Re: Star Wars Mod - II (Sci-Fi Xover Mod)
			 
             
			
		
		
		
		Yes. You just have to have a component with SY ability in the sector. Any repair component can still repair it if this condition is met. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				May 28th, 2004, 10:40 PM
			
			
			
		  
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				First Lieutenant 
				
				
				
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				Re: Star Wars Mod - II (Sci-Fi Xover Mod)
			 
             
			
		
		
		
		I lost my Star Wars - II mod, when my computer crashed a few weeks ago. But can't find the mod anymore. 
 
Can somebody help me ?? 
 
Inti, 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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