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  #1  
Old May 24th, 2004, 09:34 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Just keep your ships together in fleets. Together, they will all finish the repairs in two turns, or you could leave behind 3% of the fleet after each use of the hyperdrives.

If you are allowed to design it, you could also include to motivator components on your ships, or perhaps on a few support ships, in order to get enough repair for everybody.
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Old May 25th, 2004, 03:10 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

What if I were to have 2 Modivators on each ship?
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Old May 25th, 2004, 04:36 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

You can't. Even if they had no explicit restriction as they do, components with SY ability have a hardcoded only one restriction.
I guess there is no way to include a hyperdrive backup.

[ May 25, 2004, 03:40: Message edited by: Andres ]
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Old May 25th, 2004, 08:15 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

next question: If a ship has a repair bay AND a Hyperdrive Modivator, will that fullfill the requirement for a SY to repair the hyperdrive, and will the combined repair rate (minus the 3% modifire) repair normal?
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Old May 25th, 2004, 09:33 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Yes. You just have to have a component with SY ability in the sector. Any repair component can still repair it if this condition is met.
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Old May 28th, 2004, 10:40 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

I lost my Star Wars - II mod, when my computer crashed a few weeks ago. But can't find the mod anymore.

Can somebody help me ??

Inti,
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  #7  
Old May 29th, 2004, 03:33 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

You can download here:
http://kdy.spaceempires.net/starwars-ii.rar
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