Spectarofdeath said:
I think what he's trying to do would be to make a weapon be able get a lucky shot through a weak point resulting in the destruction of a entire ship Hood vs Bismark type shot....if I'm following it correctly....where a ship takes a shot and hits a specific comp and then the dmg is multiplied by how much the comp (antimatter) is holding.....I think....
Give the man a cookie! Sorry but we don't smoke here.
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Phoenix-D said:
Ok, that you're not going to be able to pull off. I think.
You’re not my hero for the rest of the day!
Seriously I didn’t think it was going to work. I wanted to ask because, like the challenge that started this thread, I always want to over think the problem.
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
Is there a way to change the weapon delivery type? Using the “Missile” example from before say change from “Missile” to “Elissim”?
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
The “Weapon Delivery Type” in components can be set to what ever you wanted and then used for other things. Read a few posts where I talked about the overload dampener? That was done using a custom Weapon Delivery Type. I see a way to change damage type but not weapon delivery type.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen