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  #1  
Old May 25th, 2004, 08:15 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

next question: If a ship has a repair bay AND a Hyperdrive Modivator, will that fullfill the requirement for a SY to repair the hyperdrive, and will the combined repair rate (minus the 3% modifire) repair normal?
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  #2  
Old May 25th, 2004, 09:33 PM
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Fyron Fyron is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Yes. You just have to have a component with SY ability in the sector. Any repair component can still repair it if this condition is met.
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Old May 28th, 2004, 10:40 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

I lost my Star Wars - II mod, when my computer crashed a few weeks ago. But can't find the mod anymore.

Can somebody help me ??

Inti,
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Old May 29th, 2004, 03:33 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

You can download here:
http://kdy.spaceempires.net/starwars-ii.rar
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  #5  
Old May 29th, 2004, 12:21 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Thanks Andres,

BTW. I also remember reading somewhere that there is an Star Wars Map, could you (or somebady else) send it to me ??

Thanks anyway,

Intimidator5@hotmail.com
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Old May 29th, 2004, 12:43 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

I noticed that you made some changes to the game.
Great job, I was thinking of making some adjustments myself, but all the things I wanted to change or add are already done.

example :
1: spliting up the Rebels in separate factions (Mon-Calamari, Bothan. But maybe you could add Senator Ibliss(or what's his name), with some of the Katana-dreadnoughts)
2: The Deathstar prototype, really perfect.

See ya,

Intimidator
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Old May 29th, 2004, 03:08 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

I never got that map either.
BlackRose, can you try to send it again?
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