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  #1  
Old December 8th, 2006, 05:00 AM

Recruit Recruit is offline
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Default Re: The new map Dawn

Well done Jason on a great map.

Definately professional quality work. Curious to know what software you use? Do you work digitally or by hand?
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  #2  
Old December 8th, 2006, 08:49 AM

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Default Re: The new map Dawn

I'm impressed. Great job!
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  #3  
Old December 8th, 2006, 01:22 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: The new map Dawn

If anyone is really interested, there are some easy ways to setup money handling to support projects (thru PayPal is pretty simple or thru SourceForge if you want to be an official project). Or to setup putting a CD online and selling it with a bunch of maps or background screens or mods (thru CafePress is probably easiest).
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  #4  
Old December 8th, 2006, 05:50 PM
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Default Re: The new map Dawn

Quote:
Recruit said:Definately professional quality work. Curious to know what software you use? Do you work digitally or by hand?
Professional quality except for the resolution issue. Still haven't got that part worked out (too chunky). But thanks!

I draw a bunch of terrain by hand, scan it in, clean it up in Photoshop and just copy-paste to build the map. For the older maps the terrain brushes were colored and then applied, but for this one I colored most of it afterwards, so it has more of a custom look.

Usually for the most basic continent/sea outlines I start with a something out of a fractal world generator, but in this case I asked the beta and mapping forums what Early Ages nations poeple would most like to see a scenario for, made a list of the top picks, and came up with this sketch:



Then I solicited feedback from Kristoffer and the beta forum regulars about how to improve it, rearranged some of the nations, and tweaked the layout somewhat.

I intended from the beginning to create a scenario that had more flavor than balance, and knew full well that some nations would have a much rougher go of it than others, which is how I like my strategy games in general. But I did make some .map file changes to Arco, Caelum, and C'tis to help them out a little.

In our current MP test game, Ulm and Marverni seem particularly crunched. I'd be curious to hear how other games go, and if people think the difficulty ratings need to be adjusted at all.
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  #5  
Old December 8th, 2006, 08:36 PM

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Default Re: The new map Dawn

Quote:
Jason_Lutes said:
I draw a bunch of terrain by hand, scan it in, clean it up in Photoshop and just copy-paste to build the map. For the older maps the terrain brushes were colored and then applied, but for this one I colored most of it afterwards, so it has more of a custom look.

The end result is great. I'm a graphic designer by trade and am interested in making some maps for this game to support it, but it's hard to find the time..

If you could get your hands on a graphics tablet I'd say you could produce some pretty awesome stuff.
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  #6  
Old December 9th, 2006, 04:26 AM
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Default Re: The new map Dawn

More, more, more!
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  #7  
Old December 9th, 2006, 11:17 PM

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Default Re: The new map Dawn

Quote:
Jason_Lutes said:
Professional quality except for the resolution issue. Still haven't got that part worked out (too chunky). But thanks!

I assume from this comment that you don't have a higher resolution version of the map on your harddrive somewhere that we could convince someone to host for those of us who want to take the time to download it...

Bummer. That really is the ONLY negative to this map. Very well done. I've been enjoying a game on this map as Kailasa, and there are some very interesting features to the layout of this map that are not immediately apparent (and I'm not just talking about the province connections that aren't noticeable at first glance).
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  #8  
Old December 10th, 2006, 09:54 AM
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Default Re: The new map Dawn

Quote:
AStott said:(and I'm not just talking about the province connections that aren't noticeable at first glance).
Am I the only one who systematically turns on the "Show neighbours" option? There are so many maps with non-obvious connections (or non-obvious non-connections) that I find it necessary most of the time...
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  #9  
Old December 10th, 2006, 01:29 PM
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Default Re: The new map Dawn

Quote:
PhilD said:
Am I the only one who systematically turns on the "Show neighbours" option? There are so many maps with non-obvious connections (or non-obvious non-connections) that I find it necessary most of the time...
You are not the only one.
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  #10  
Old December 10th, 2006, 10:34 AM

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Default Re: The new map Dawn

PhilD we are two with neighbors arrows always visible !
I also love this map, I've started a solo game (with Helheim hehe) and the map beauty plus the setup are very enthralling.
I'm about to take Vanheim's fortress, chaaaarge !!!
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