.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEV Modders Knowledge Base

Reply
 
Thread Tools Display Modes
  #1  
Old December 8th, 2006, 08:18 AM

shinigami shinigami is offline
Corporal
 
Join Date: Mar 2006
Posts: 117
Thanks: 0
Thanked 0 Times in 0 Posts
shinigami is on a distinguished road
Default Re: Component-dependant engines

Yeah, but if MM wants to make the game really mod friendly (more so than it already is ) why not take it all the way and come up with a method for us to use custom dummy abilities?

Of course, this would be something for the future, for now, kill those bugs!
Reply With Quote
  #2  
Old December 8th, 2006, 10:57 AM

Raapys Raapys is offline
First Lieutenant
 
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
Raapys is on a distinguished road
Default Re: Component-dependant engines

Well, turns out it was alot easier than using the ability stuff, I got the Get_Design_Specific_Component_Count to work, meaning I don't need to check for any abilities at all. It would be nice if it actually worked on the engine requirements themselves, though, instead of having to give that requirement to every single ship.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:10 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.