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December 8th, 2006, 06:26 PM
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Private
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Join Date: Nov 2006
Location: Puget Sound, WA
Posts: 11
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Re: The new map Dawn
Hi guys, I'm new to both the game and the forums. Is there a good location or link that details how to go about making maps that will work with the game?
Thanks, and congratulations to Jason for what appears to be outstanding work.
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December 8th, 2006, 06:35 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: The new map Dawn
Great map. I have a suggestion though. The borderlines between territories are sometimes very hard to see. Would you mind releasing a version with "black"-borders ?
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December 8th, 2006, 07:24 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: The new map Dawn
Quote:
Ragnarok-X said:
Great map. I have a suggestion though. The borderlines between territories are sometimes very hard to see. Would you mind releasing a version with "black"-borders ?
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You could bring up the tga in any paint program and change the borders. It wouldnt affect any game play (as long as you dont use pure white when making changes)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 8th, 2006, 08:21 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: The new map Dawn
I join the chorus chanting what a great map this is.
It does leave one with a taste for more 
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December 9th, 2006, 06:32 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
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Re: The new map Dawn
Quote:
Gandalf Parker said:
Quote:
Ragnarok-X said:
Great map. I have a suggestion though. The borderlines between territories are sometimes very hard to see. Would you mind releasing a version with "black"-borders ?
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You could bring up the tga in any paint program and change the borders. It wouldnt affect any game play (as long as you dont use pure white when making changes)
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Well, it would be 200 times easier for Jason Lutes to change it, because he probably has the original map saved with different layers, so all he has to do is click on one layer and do a quick brush-over or many other similar easy things, and come up with an improved version.
Editing the .tga would mean hand-coloring each an every border piece and trying not to go out of lines.
Though I like the map the way it is 
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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December 9th, 2006, 09:34 AM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 475
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Re: The new map Dawn
Damn that's a sweet map. I promtly made two new scenarios (for middle and late age versions of the nations) and it remains nifty and balanced. Great work!
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December 8th, 2006, 06:36 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: The new map Dawn
Quote:
Michaelangelo said:
Hi guys, I'm new to both the game and the forums. Is there a good location or link that details how to go about making maps that will work with the game?
Thanks, and congratulations to Jason for what appears to be outstanding work.
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Making the graphics is pretty easy. You can use any picture, with very very slight editing (adding the tiniest bit of hue so that there are no pure white pixels, and then adding one white pixel into every area that you want to be a province). Making the .map file that defines the neighbours, terrains, non-good starting sites, etc is quite a bit more complicated.
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