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  #1  
Old June 30th, 2004, 07:22 AM

Abdiel Abdiel is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

i noticed a bug that was quite a turn-off for me...

Every race seems to want to be rock/oxygen... if I choose any other type, gas or ice, somehow all rock planets still have *, and I have rock planet colo?! but not the colo tech for my homeworld...

Anyone else have this problem?

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Old June 30th, 2004, 10:03 AM

astruskustuvas astruskustuvas is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Well personaly i think that rebel fighters are more powerfull. I played few lan (1vs4) games and i can say that K-Wings are fearsome fighters and i as empire builded fighters only to stop rebel ones (and bomb planets\ships).
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Old July 5th, 2004, 04:35 PM
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psimancer psimancer is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

black rose could i get that map file please ?

piterdvries@icqmail.com

thanks

ps surprised you havend put it on pbw server it seems to be talked about so much
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