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  #1  
Old December 8th, 2006, 09:32 PM
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Default Re: Dominopedia

I didn't want to announce anything just now, but aside from my spellbook script I plan something bigger. I'm going to build a raw text list first (spells, national units... undecided). Then I'll make a python script which transforms it into a database. Most likely sqlite. Sqlite is just what I need here. A database in a single binary. A database you can put into zip/tar file.
It could be very interesting to see what can you come up with once you can use SQL queries....

I study IT and need some practice unless I want to get out of touch.
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Old December 9th, 2006, 07:52 PM
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Default Re: Dominopedia

What I'm really going for is something the Devs could put into the game so that you have an ingame reference at your fingertips, along with interesting information and background to enhance the roleplaying "feel". Larger and more detailed "glamor-shot" pictures of the units, magic items, etc. would also be nice. I certainly don't mind using any reference sources out there, so long as they wouldn't cause Illwinter any legal headaches.
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Old December 14th, 2006, 03:54 AM
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Default Re: Dominopedia

Now i get it: You want something like in the "Age of Wonders" serie, where you click on a unit and get a fancy description with picture ?
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Old December 14th, 2006, 07:37 AM
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Default Re: Dominopedia

Sounds about right, but I don't care much for Age of Wonders. I own Age of Mythology, but I didn't really care for it, and it would be the one I'd likely enjoy the best (the hydras are kind of fun, so are the heroes, but it's a click-fest, which always turns me off, except for Starcraft.). If I had to pick a perfect model, I'd pick Sid Meyer's Alpha Centauri "data-logs", but for Dom, I'd suggest doing the opposite, rather than getting down to the "nuts and bolts" of any specific topic, have a more legendary/fantasy "mood" feel where the "Dominopedia" (I'd prefer the term "Akashic Record" to be used in the game) meshes with the game's art and music into something a little bit more artsy, a little bit more surreal, and ideally grabs hold of the player's imagination rather than intellect, not always providing a specific unit's name, rank, and security number, but better describing that unit's place in it's society, belief-system, and world-view.
The game lacks a bit in eye-candy, even in areas where that eye-candy could be provided at limited cost/trouble, like when you're waiting for a turn. I think an in-game library tool could advance this a lot without relying in any way on advanced processor speed or graphics capabilities.
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