Re: Attempting to improve the AI for Proportions 3.05
Quote:
PvK said:
Yes, the Proportions 3.x AI needs to know about the new tech areas. I think it can do the new colonizers, but not many other of the new techs.
Fighters won't get built due to none of the AI's knowing about the new Fighter tech area(s). The AI would probably be best off researching far enough that fighters will be somewhat effective before researching those, to avoid producing a lot of fighters that are about as combat effective as 20th Century US Space Shuttles (i.e. hardly at all).
The fighter unit design would also want to be tweaked a little to get them to design the new fighters with the right components.
I think I'd look at getting the ship construction working right first, because it will be more rewarding and I mean to re-vamp fighters a bit for 3.0.7. Which reminds me I should post 3.0.6 some time...
And the one's that play this mod (like me)
are looking forward to the update
Re: Attempting to improve the AI for Proportions 3
If only I had some time to help...
But after birth of my second kid (girl this time)
I have none...
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Re: Attempting to improve the AI for Proportions 3
Congrats on the child. Go Pappa!
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Re: Attempting to improve the AI for Proportions 3
Congrats Oleg.
Pvk I'll do you a deal: You release Proportions 3.0.6, and I'll release version 1.30 of the Proportional Response Pack and 1.40 of the Neostandard expansion pack that I've been sitting on for almost a year. They include the Cue Cappan infantryman Sgt Squiddie (leaked to these forums some time ago), a pair of Terran starliners and more besides.
*dogscoff opens up PSP to try to quickly knock out a few more images.