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  #1  
Old December 10th, 2006, 05:18 AM
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Default Re: Unit array is too small :(

Strange, it should be possible to add 1000 new sprites and it shouldn't crash when you do it anyway.
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  #2  
Old December 10th, 2006, 06:42 AM
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Default Re: Unit array is too small :(

So it's not that you can't have for instance 12,000 units in the game, except for the fact that the program isn't set up to service 12,000 units. Eh?
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Old December 10th, 2006, 01:19 PM
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Default Re: Unit array is too small :(

It is of course possible that I'm somehow mangling a sprite reference when I combine the mods, but if so, I can't see where I'm doing it - and it seems to effect all sprites after a certain point in the mod script, not just a few. Obviously I don't know how it works internally. Is there anything I can to get debug info beyond the "ddd" flag?
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Old December 10th, 2006, 01:32 PM

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Default Re: Unit array is too small :(

Just a random guess, but you could try it without my heroes mod.

I made a mistake and used #copysprite instead of #copyspr on some units and that could lead to strange behaviour.
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Old December 10th, 2006, 01:53 PM
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Default Re: Unit array is too small :(

Changing every instance of #copysprite to #copyspr doesn't have any effect .

I still get "sprnbr too high for this file" when I call to display some of the sprites for the dwarves (or any nation I included later in the mod.)

Thanks for the headsup, though.
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Old December 11th, 2006, 04:02 PM
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Default Re: Unit array is too small :(

Does the problem disappear when you reduce the number of sprites?

Because all it takes is ONE screwup for the whole thing to crash. I found that out the hard way trying to script more sites into a map file than there are in the game. Instant "sprnbr too high for this file" Något gick fel crash whenever the first province with the incorrect number was accessed (either directly or trying to view nation overview).

So there's possibly something like that. One typo. One misspelling. One incorrect assignment. One mismatch. I suggest you get out the fine tooth comb and get cracking.

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Old December 11th, 2006, 09:11 PM
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Default Re: Unit array is too small :(

I've been doing that, but it seems to effect one sprite - and *all future sprites in the file*. Is that normally how it works?
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