.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old December 10th, 2006, 04:51 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Maybe a \'Receive Charge\' bonus...

...reflecting the magnitude of the one-time charge bonus on lance-type weapons.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #2  
Old December 10th, 2006, 05:00 PM

Evil Dave Evil Dave is offline
Corporal
 
Join Date: Jan 2004
Location: Wilmington, Delaware, USA
Posts: 191
Thanks: 1
Thanked 13 Times in 2 Posts
Evil Dave is on a distinguished road
Default Re: Maybe a \'Receive Charge\' bonus...

Quote:
Taqwus said:
...reflecting the magnitude of the one-time charge bonus on lance-type weapons.
It couldn't hurt, I guess. 'course, pikemen can charge too...
__________________
No plan survives contact with the enemy.
--Helmut von Moltke

Have too may pretender files to keep track of? Use catgod to view them.
Reply With Quote
  #3  
Old December 10th, 2006, 07:07 PM
Dedas's Avatar

Dedas Dedas is offline
Lieutenant Colonel
 
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
Dedas is on a distinguished road
Default Re: Maybe a \'Receive Charge\' bonus...

I think the length of the weapon should play a role when calculating repel effectivness. Now the game (according to the manual) just checks if defenders weapon is longer than the attacker, and if true the repel check is initiated.
It would be nice if the difference in length could be added as a bonus to the defender, not just as a security to be able to repel at all.
Reply With Quote
  #4  
Old December 10th, 2006, 07:28 PM

Wick Wick is offline
Sergeant
 
Join Date: Oct 2003
Posts: 262
Thanks: 1
Thanked 0 Times in 0 Posts
Wick is on a distinguished road
Default Re: Maybe a \'Receive Charge\' bonus...

Better then giving some weapons an attack & defense bonus against mounted troops would be giving mounted troops a penalty on the repel morale check. No matter how stupid the knight, the horse isn't that brave...

I think of a lot of nice things could come from recognizing that steeds and riders are separate creatures but that would be very developer-intensive.
Reply With Quote
  #5  
Old December 11th, 2006, 06:27 AM

Folket Folket is offline
Major
 
Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
Folket is on a distinguished road
Default Re: Maybe a \'Receive Charge\' bonus...

War trained horses seldom diobied their masters, some even wear blindfolds not to get distracted.
Reply With Quote
  #6  
Old December 11th, 2006, 06:34 AM
Dedas's Avatar

Dedas Dedas is offline
Lieutenant Colonel
 
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
Dedas is on a distinguished road
Default Re: Maybe a \'Receive Charge\' bonus...

Well, maybe then the horses should have seperate morale to the rider. I mean, there are those units in the game that ride less than trained warhorses.
Reply With Quote
  #7  
Old December 11th, 2006, 07:02 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Maybe a \'Receive Charge\' bonus...

Quote:
Dedas said:
Well, maybe then the horses should have seperate morale to the rider. I mean, there are those units in the game that ride less than trained warhorses.
Those troops already have worse morale than the Knights etc who have trained warhorses.
Reply With Quote
  #8  
Old December 11th, 2006, 05:55 PM

Dhaeron
Guest
 
Posts: n/a
Default Re: Maybe a \'Receive Charge\' bonus...

Quote:
Dedas said:
I think the length of the weapon should play a role when calculating repel effectivness. Now the game (according to the manual) just checks if defenders weapon is longer than the attacker, and if true the repel check is initiated.
It would be nice if the difference in length could be added as a bonus to the defender, not just as a security to be able to repel at all.
This sounds like a really good idea. The length difference times two or three as a penalty to the moral check would maybe work well. then the attack could stay low, so pikemen wouldn't repel infantry too often (infantry has mostly better defense than cav) so increased so the really big moral penalty from a pike vs. a sword wouldn't imbalance them, but even a 2 or 3 penalty against knights would really improve the repel effectiveness.
This isn't moddable though i suppose, while changing att/def is.
Reply With Quote
  #9  
Old December 11th, 2006, 06:09 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Maybe a \'Receive Charge\' bonus...

Quote:
Dhaeron said:
This sounds like a really good idea. The length difference times two or three as a penalty to the moral check would maybe work well. then the attack could stay low, so pikemen wouldn't repel infantry too often (infantry has mostly better defense than cav) so increased so the really big moral penalty from a pike vs. a sword wouldn't imbalance them, but even a 2 or 3 penalty against knights would really improve the repel effectiveness.
This isn't moddable though i suppose, while changing att/def is.
Natural attacks such as Claw or bite are length 0. Spears are length 4. Morale check at -8 for all animals seems rather extreme.

Also, cavalry often have better defense than infantry. The shield type might confuse you, as e.g. EA Ermor has Tower Shields and those appear to be really fantastic, but don't affect repel (or at least, I think they don't). Just being mounted gives +3 defense.
Reply With Quote
  #10  
Old December 12th, 2006, 02:09 AM

Sheap Sheap is offline
Second Lieutenant
 
Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
Sheap is on a distinguished road
Default Re: Maybe a \'Receive Charge\' bonus...

An added factor for difference in weapons length won't matter since a knight's lance is pretty long anyway. Once his lance is used up it might matter, but the issue is the pikeman's effectiveness vs a charge.

Repel mechanics just don't work very well as currently implemented. It isn't a huge problem as repel is not a big part of the game, but pikemen just don't seem to work the way they should. Especially, I think there should be a bonus for having a lot of pikemen in one place, historically the pikemen would be placed in mixed formations or even in the second row, to protect their fellow troops, and as it stands they can't.

I'd recommend some weapons be designated as "good at repelling" like pikes, halberds, long spears or jotun spears, and these would have various bonuses to repel. Maybe you could just say any weapon of length 5 or 6 is like this since these are the primary repelling weapons anyway. I'd recommend they be able to repel attacks targeting anyone in the square, have a large attack bonus (+5? +8? Something really useful) when repelling, and maybe do extra damage if the attacker manages to make his morale check. Similarly, some weapons could be designated as "bad at repelling" - like a flail, for instance - and they not be able to repel at all, though their weapon length would still come into play in determining if they would be repelled.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:02 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.