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Old December 11th, 2006, 06:42 PM
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Default Re: Operational Damage

Quote:
President_Elect_Shang said:
Quote:
Phoenix-D said:
If you get creative with the event scripting, yes...
I don’t think that is what he wanted. I think he wants the weapon to deal damage to a target and to the mounting ship every time it fires in combat. Unless I understand the file wrong what you are describing is an event; i.e. something from the script_main_external events.csf.
Yes! Thanks, that's more what I was thinking about. I'm hoping that I'll be able to get SEV within the next month or two and I'm working on some mod ideas in anticipation, but I wanted to check in with the "experts" before I went off on too many wild goose chases.

It would be nice to be able to work that feature into combat somehow - either as a component trait or a mount trait or wherever it will work. It would be much more fun for the ultra-violent/reckless killer type empires to be able to equip their ships appropriately - with effective but somewhat unstable tech (think Reavers from Firefly).
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