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November 28th, 2001, 10:53 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: more stuff we need
The upgrade thing was a misunderstanding of your point 3). I see what you meant, and I agree with it completely. Why can't I edit my prototype design when it's in a build queue? If it's being built, then fair enough, but if constuction hasn't started yet..?
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November 28th, 2001, 12:18 PM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
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Re: more stuff we need
You used to be able to edit designs that were in the build queue. I think they took it out mainly because of the old "I've got one turn left to build on my BC. Oh, look, I just got a new tech in engines and shields! We'll just edit that design, never mind that we are changing almost half the components in the design, it'll still complete in one turn...." They took it out at...v1.35, I think? Anyway, I think that was why. (Don't quote me on that, it's been a long time since that happened....)
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November 28th, 2001, 05:11 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: more stuff we need
Like I say, I'm not suggesting that we should be able to change a design that is *in-build*. If it's queued up to build though, but there are still items in front of it, where would be the harm in allowing us to edit it then?
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November 28th, 2001, 08:56 PM
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Corporal
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Join Date: Apr 2001
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Re: more stuff we need
Mysterial,
Are you sure you can see the mines of those who you have a partnership with? I am pretty sure in all the games I have played both PBEM and against the AI, I have never seen another guys mine field unless I ran into it.
???
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Watch ya-self.
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November 28th, 2001, 09:19 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: more stuff we need
Mysterial confused the original question.
Currently in SE4, all mines are "smart", and assume races with treaties should not be blown up.
Apache wants mines to default to "dumb" and require a computer or sensor package to top them from blowing up friendlies. (They shouldn't ever blow up your own ships, right?)
This would allow you to limit the movement of friendlies through your core systems (dumb mines), while allowing limited access to outlying systems, or "warp point highways", so your allies can send reinforcements through.
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November 28th, 2001, 09:58 PM
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Private
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Join Date: Nov 2001
Location: NJ, USA
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Re: more stuff we need
You are correct. Sorry about that. I'll have to read more carefully next time 
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November 29th, 2001, 12:13 AM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
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Re: more stuff we need
The only problem I can see with that is that the AI will probably do what it usually does with mines and keep fragging itself with the dumb mines. Unless, of course, the mine entry in the AI's design_creation.txt file specifies that it must have the IFF detector installed before designing/building the mines.
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...can you and your associates arrange that for me, Mr. Morden?
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