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Old December 12th, 2006, 06:34 AM
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Jack_Trowell Jack_Trowell is offline
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Default Re: worthy heroes mod version 1.4

I all from a mod for better heroes, and tried your mod (when it was version 1.4, tried with luck3 arco), and there's some things that annoy me :
(note that I only tried with one nation, maybe other nations , or more recent version, are different)

- Seems like you gave 3 misc slots for *all* heroes ? While I'm for giving more punch to some heroes (mainly figter types), 3 misc slots is something not even humanoid pretenders get, making it, from my point of view, unthematic and out of place.
(Of course non humanoid heeroes can have a special distribution of items slots, but here I'm talking about standard heroes like Daidalos, or the Hierophant, or Pathos)

- Seems like you gave major boost to most heroes, even thoses that were already better mages that their national equivalent.

For exemple (I tried Arco, remenber), the Hierophant is already a useful good mage whith one in each element path as well as being a priest (1 or 2), and having S2 or S3 if I remind correctly

Your version (1.4) has nature magic as well, wich he should not have according to its backstory (he was supposed to have tried to learn all (arco) magic and failed only for healing (ie : nature) magic, never able to restore is 'manhood')
And if i remind correctly, you also gave him a forge bonus (why thematically ? Do you want to give a forge bonus to all mage heroes ?), and maybe an increase in existing path (this, I'm not sure).

Added with the 3 misc slots, I fell more like I'm cheating that using a mod.

For fighter heroes (the monster in the maze, and Pathos the son of titants), exept for the 3 misc slots they seemed fine.

Maybe arco heroes are not a good exemple of the general changes that you made and I should try with other nations (and more recent version) ?
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