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  #1  
Old December 3rd, 2001, 07:02 PM

Spyder Spyder is offline
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Default Re: Not a newbie question

That's what I thought

The verbage of the facility description implies that they can. I routinely build up to 4 VIPs on a Giant planet, and, while I've never played a limited resources game, I think that they'd be almost necessary for that type of scenario.
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  #2  
Old December 6th, 2001, 03:31 PM

Saxon Saxon is offline
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Default Re: Not a newbie question

Thanks for the ideas, I have been out of town and unable to reply.

Imperator Fyron, your charts are helpful and useful. One thing they make clear is that they are a really long term investment. Three years doesn’t sound like much, but 30 turns against fellow humans is a long time. And to break even, which is important in a long economic war, 50 turns is even longer. Your charts help with my planning.

Does anyone have any comments on climate control facilities? Is it worth the effort to improve the climate of your planets?
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  #3  
Old December 6th, 2001, 03:44 PM

tesco samoa tesco samoa is offline
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Default Re: Not a newbie question

Climate facilities should be included in your long term goals. Anyway of increasing your populations on a planet should be looked into. THis is for production bonuses and defence bonuses. Basically the Climate control will give your planet a 1 to 5 % increase of population a year when it is done. Which makes them a very important long term growth facility.

I know this from experience since I always have a low tolerance level. (-50%) and Climate control are the only way I can get my populations increasing.
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  #4  
Old December 6th, 2001, 08:13 PM

Kimball Kimball is offline
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Default Re: Not a newbie question

You may be better off with a Replicant Center, assuming you spend the resources on getting Organic technology to start the game with. As your population increases so do the bonuses, and they can add up pretty quickly.
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Old December 6th, 2001, 11:18 PM
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Default Re: Not a newbie question

Imp. Fyron: You also need to take into account the resources not being obtained by a resource generating facility (e.g., mineral mine) during the time it takes to build a VIP. And the cost in resources of the VIP. So they are less valuable than you have calculated. I haven't done the math, but I suspect it will take 6 years to break even, not 5. That's 60 turns! I think you'd be better off colonizing moons, if they are available. (BTW, all those cruddy tiny planets/moons are great for making units. They will be especially great in SEIVG for making drones.)
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Old December 7th, 2001, 06:08 AM

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Default Re: Not a newbie question

Climate Control is great for building up a planet's population, but is it worth it? Again, I am admitting my ignorance of math (I do have an MA in Law though...), but has anyone done the hard numbers on Climate Control. Sure, your population will grow faster and get you a higher production rate, but is it fast enough to justify the start up cost and the loss of production from some other facility not being built?

I am guessing that it is more valuable on large and huge planets and that it you either build it first, or don't bother at all.
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