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December 3rd, 2001, 07:02 PM
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Corporal
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Join Date: Feb 2001
Location: Lee\'s Summit, MO, USA
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Re: Not a newbie question
That's what I thought
The verbage of the facility description implies that they can. I routinely build up to 4 VIPs on a Giant planet, and, while I've never played a limited resources game, I think that they'd be almost necessary for that type of scenario.
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Spyder, Chairman of the Arachnid Consortium
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December 6th, 2001, 03:31 PM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
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Re: Not a newbie question
Thanks for the ideas, I have been out of town and unable to reply.
Imperator Fyron, your charts are helpful and useful. One thing they make clear is that they are a really long term investment. Three years doesn’t sound like much, but 30 turns against fellow humans is a long time. And to break even, which is important in a long economic war, 50 turns is even longer. Your charts help with my planning.
Does anyone have any comments on climate control facilities? Is it worth the effort to improve the climate of your planets?
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December 6th, 2001, 03:44 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Not a newbie question
Climate facilities should be included in your long term goals. Anyway of increasing your populations on a planet should be looked into. THis is for production bonuses and defence bonuses. Basically the Climate control will give your planet a 1 to 5 % increase of population a year when it is done. Which makes them a very important long term growth facility.
I know this from experience since I always have a low tolerance level. (-50%) and Climate control are the only way I can get my populations increasing.
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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December 6th, 2001, 08:13 PM
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Sergeant
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Join Date: Dec 2000
Location: Des Moines, IA
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Re: Not a newbie question
You may be better off with a Replicant Center, assuming you spend the resources on getting Organic technology to start the game with. As your population increases so do the bonuses, and they can add up pretty quickly.
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Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
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December 6th, 2001, 11:18 PM
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Captain
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Join Date: Sep 2000
Location: USA
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Re: Not a newbie question
Imp. Fyron: You also need to take into account the resources not being obtained by a resource generating facility (e.g., mineral mine) during the time it takes to build a VIP. And the cost in resources of the VIP. So they are less valuable than you have calculated. I haven't done the math, but I suspect it will take 6 years to break even, not 5. That's 60 turns! I think you'd be better off colonizing moons, if they are available. (BTW, all those cruddy tiny planets/moons are great for making units. They will be especially great in SEIVG for making drones.)
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December 7th, 2001, 06:08 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
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Re: Not a newbie question
Climate Control is great for building up a planet's population, but is it worth it? Again, I am admitting my ignorance of math (I do have an MA in Law though...), but has anyone done the hard numbers on Climate Control. Sure, your population will grow faster and get you a higher production rate, but is it fast enough to justify the start up cost and the loss of production from some other facility not being built?
I am guessing that it is more valuable on large and huge planets and that it you either build it first, or don't bother at all.
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