|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				December 13th, 2006, 11:54 AM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Jun 2003 Location: az 
						Posts: 3,069
					 Thanks: 41 
		
			
				Thanked 39 Times in 28 Posts
			
		
	      |  |  
    
	| 
				 Re: Will Vanheim Ever Become Spayed? 
 
	Quote: 
	
		| Cainehill said: Actually, until the Vampire Queen was severely hitten by the nerf stick, Ermor was still extremely dreaded.  Say - _why_ would one pretender being overpowered have been such a problem in Dom2?  After all, there's umpteen different pretenders, and we need one or two overpowered pretenders for the newbies, and for people who want to be able to beat the SP AI without ever bothering to learn the game.
 
 Isn't that essentially your argument regarding the Heims?
 
 |    Actually NO, the vampire queen was Nerf wacked because she was available to multiple nations.  As a result multiple nations would more frequently choose the vampire queen.  The issue being discussed only exists if the host chooses to include this one nation and chooses to not mod the nation.
				__________________There can be only one.
 |  
	
		
	
	
	| 
			
			 
			
				December 13th, 2006, 01:32 PM
			
			
			
		 |  
	| 
		
			|  | 
 Lieutenant General |  | 
					Join Date: Mar 2004 Location: Albuquerque New Mexico 
						Posts: 2,997
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Will Vanheim Ever Become Spayed? 
 
	Quote: 
	
		| NTJedi said: 
 
	Actually NO, the vampire queen was Nerf wacked because she was available to multiple nations.  As a result multiple nations would more frequently choose the vampire queen.  The issue being discussed only exists if the host chooses to include this one nation and chooses to not mod the nation.Quote: 
	
		| Cainehill said: Actually, until the Vampire Queen was severely hitten by the nerf stick, Ermor was still extremely dreaded.  Say - _why_ would one pretender being overpowered have been such a problem in Dom2?  After all, there's umpteen different pretenders, and we need one or two overpowered pretenders for the newbies, and for people who want to be able to beat the SP AI without ever bothering to learn the game.
 
 Isn't that essentially your argument regarding the Heims?
 
 |  
 |  Yes, the VQ was available to everyone - but it was also what made Ermor so overpowered, because Ermor could take _all_ negative scales, high dominion, and have the VQ as the most whacked out SC pretender in the game.
 
And for ratraping's sake - if you're saying that a nation (or _TWO_ in at least one era) needs to be modded or deliberately left out, you're admitting there's a problem.
 
Some of your comments have been ludicrous.  "Oh, the newbies need a couple strong nations so they don't quit playing Dominions after getting whacked in MP"?
 
Yep, guess that's why chess, go, civilizations, etc, all have a couple over-powered sides to help newbies get into the game.  Errr - with chess, is that black or f-ing white?
 
In dominions, the newbies wouldn't know to _choose_ the nations, and they wouldn't know the cheesy mandatory strategy required to do well with them.
 
Even if they did - it wouldn't do squat to help them learn the game, because W9F9 Vanheim/Helheim plays so differently from other nations.
 
As far as the "It can be modded" argument : a lot of people (including you in the past, I believe) haven't wanted to play using mods - some people don't trust them, other people don't like to get playing experience that isn't going to match a "real" (ie, unmodded or other, more standardly, modding) game.
 
It can be left out of games?  Yep, _EVERY_ person who plays the game should be forced to learn and use map commands so other players (and the AI opponents) can't choose the nations, and then get into arguments with players who say, "Hey, how come I can't select Vanheim?  They're the only nation I like playing!?!?"
 
The situation ought to be fixed, _IN THE VANILLA, STANDARD GAME_, instead of being left in because it's working "as designed", and the law of unintended consequences be damned.  (Changes to gold income, supplies, shield mechanics, research speeds, dormant pretenders, not picking national fortification, etc, all having added to the problem inherent with glamour (mirror images) and stealth already having been somewhat overpowered.)
 
Then, as far as making things easier for newbies in SP or MP?  Give _players_ the same sort of creation option that already exists for AIs, only reversed.  Setting a player to expert would give _fewer_ pretender creation points, while novice would give extra points, possibly some bonuses to research, resources, etc.  That way they have an easier time trying to keep up, with more than just a SPECIFIC nation or two, and are learning more of the game itself rather than a single overpowered uberbless cheese strategy.
 
Bah.
				__________________Wormwood and wine, and the bitter taste of ashes.
 |  
	
		
	
	
	| 
			
			 
			
				December 13th, 2006, 01:39 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Oct 2003 Location: Vacaville, CA, USA 
						Posts: 13,736
					 Thanks: 341 
		
			
				Thanked 479 Times in 326 Posts
			
		
	      |  |  
    
	| 
				 Re: Will Vanheim Ever Become Spayed? 
 Hmmm some of these comments are long drawn out discussions of what should be done, and probably would be done, IF it was agreed that anything was broken. 
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
 |  
	
		
	
	
	| 
			
			 
			
				December 13th, 2006, 01:47 PM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Oct 2006 
						Posts: 31
					 Thanks: 9 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Will Vanheim Ever Become Spayed? 
 
	Quote: 
	
		| Gandalf Parker said: Hmmm some of these comments are long drawn out discussions of what should be done, and probably would be done, IF it was agreed that anything was broken.
 
 |  Every single person in this thread has agreed that Vanheim is overpowered, even the people arguing against a change. |  
	
		
	
	
	| 
			
			 
			
				December 13th, 2006, 01:50 PM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Oct 2003 Location: Helsinki, Finland 
						Posts: 5,425
					 Thanks: 174 
		
			
				Thanked 695 Times in 267 Posts
			
		
	      |  |  
    
	| 
				 Re: Will Vanheim Ever Become Spayed? 
 Gandalf, with the exception of you and NT Jedi, there seems to be a consensus that Vanheim and Helheim are overpowered. Some of those in the consensus for some reason or another do not mind the current situation, but 90+% of the rest think it should be addressed. Sounds like agreement to me.
 Edi
 |  
	
		
	
	
	| 
			
			 
			
				December 13th, 2006, 01:52 PM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Oct 2003 Location: Helsinki, Finland 
						Posts: 5,425
					 Thanks: 174 
		
			
				Thanked 695 Times in 267 Posts
			
		
	      |  |  
    
	| 
				 Re: Will Vanheim Ever Become Spayed? 
 I should add that even many of the less experienced people who came into the thread skeptical of the issue have been changing their positions as soon as they started testing the issue and running the numbers in practice, which in my book is an even more powerful argument that there is indeed a problem.
 Edi
 |  
	
		
	
	
	| 
			
			 
			
				December 13th, 2006, 02:05 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major |  | 
					Join Date: Aug 2004 Location: Salt Lake City 
						Posts: 1,032
					 Thanks: 0 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: Will Vanheim Ever Become Spayed? 
 I know this will end up sounding like a "me too" post, but I agree there is a problem and it should be fixed in a patch. Getting a multiplayer community to agree to a mod is much more difficult than grabbing a mod from the subforum in order to whack the AI. 
 And please stop using arguments like "well, it's not just a MP game" and "ban Vanheim if you don't like it". If your arguments worked, you wouldn't have to repeat them word for word every time someone shoots them down. So my post isn't completely useless, I suggest some of the Amos mods from the mod forum for powerful, fun nations to try against the AI.
 |  
	
		
	
	
	| 
			
			 
			
				December 13th, 2006, 01:57 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Oct 2006 
						Posts: 351
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Will Vanheim Ever Become Spayed? 
 Um, I'm probably missing something, but would it take any kind of map commands whatsoever to refuse to put Vanheim in your game?
 EDIT: And since the topic is beginning to veer to the Vampire Queen...
 
 It seems to me, the real issue is that now, stuff that boosts a supercombatant like flying, regeneration, ethereal, summon allies, and immortality is being taken much more seriously than in Dom2, and Vampire Queen had so many of them.  She still does, but it slammed her down to 50 points per path, dominion 1, (which seems to be a contradiction among other human, dominion 1 units) ethereality was nixed altogether, and what started out as a buffed human mage, a Frost Father more thematic for her paths, became the most expensive pretender in the game and lost a very valuable SC ability.  If you look at the Lich (not so much Master Lich) and Ghost King, they both had a bit of what the VQ had, and they both got their cost jacked up corresponding to that 'bit'.  Really, it seems to me, this whole thing is in retaliation to the SC craze of Dom2.  It's not so much different from the Sphinx becoming truly immobile.
 
				__________________Just because you're paranoid doesn't mean they're not out to get you.
 |  
	
		
	
	
	| 
			
			 
			
				December 14th, 2006, 10:49 PM
			
			
			
		 |  
	| 
		
			
			| 
 Sergeant |  | 
					Join Date: Oct 2006 
						Posts: 386
					 Thanks: 13 
		
			
				Thanked 3 Times in 1 Post
			
		
	      |  |  
    
	| 
				 Re: Will Vanheim Ever Become Spayed? 
 
	Quote: 
	
		| Edi said: Gandalf, with the exception of you and NT Jedi, there seems to be a consensus that Vanheim and Helheim are overpowered. Some of those in the consensus for some reason or another do not mind the current situation, but 90+% of the rest think it should be addressed. Sounds like agreement to me.
 
 Edi
 
 |  It's just Gandalf; I think even NTJedi seems to agree that Vanheim/Helheim are overpowered.
 
Gandalf probably thought the "Coalition of the Willing" v. Iraq was an even fight, and it was Saddam's generals' unwillingness to exploit their many advantages that cost them the war    |  
	
		
	
	
	| 
			
			 
			
				December 14th, 2006, 11:04 PM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Jan 2006 Location: California 
						Posts: 159
					 Thanks: 5 
		
			
				Thanked 3 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: Will Vanheim Ever Become Spayed? 
 Just a note for people dumping personal criticism: 
 You do know that personal criticism reduces attention to and acceptance of your claims, especially when the target was involved in the Dom3 project?
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |