quote:
Originally posted by DirectorTsaarx:
[QB]Interesting thought, dogscoff. I had the "feature" pegged as an artifact of the ability in SE4 for more than 2 empires to engage in battle at once. The original problem (since he didn't really get double movement or double firing, just double chances to do either) sounded like the game engine thought he was two different empires.[QB]
I'm thinking that that's what happening. For some reason, the game seems to interpret my forces between the ones that were already there, and the ones that just arrived, and considers them to be separate empires, even tho both Groups belong to me.
Further, I've never seen the defender go first in these battles (they've always involved a planet, sometimes with ships or fighters present, sometimes just the planet). It always winds up being me, AI, me again.
And one other thing I forgot to mention, which probably isn't a bug but definitely falls in the "Would be nice if this happened" Category, involves bombarding planets to get rid of the defending weapon platforms.
My ships are all equipped with religious talismans, virtually guaranteeing that every shot will be a hit. However, when firing direct-fire weapons at a planet, none of the shots are shown as hits until the platform itself is destroyed. If the planet is lightly populated to start with, one extra shot could wipe out critical facilities or destroy the colony altogether, with no warning whatsoever.
It'd be nice if an attacker could get some idea of the current strength of planet-based platforms, to avoid accidental overkill, as it were. I've accidentally wiped out more colonies than I can remember due to this....