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December 14th, 2006, 11:57 AM
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Corporal
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Join Date: Oct 2006
Posts: 70
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Re: How to use Pangea songs?
They sound great but don't seem to be particulary useful spells.
Twice, early in a game, I put the caster in the front row, set my melee troops to hold and attack, and scripted the caster to cast flying shards for a couple of turns and then cast one of the 3 spell songs. Both times the AI overrode the script and kept casting shards even though the enemy troops were definately in range.
I really wanted to see how the spell worked, so I attacked a province with no archers(I also had no archers), and set my troops to guard commander. The AI still overrode the script and kept casting shards.
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December 14th, 2006, 12:02 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
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Re: How to use Pangea songs?
Quote:
Actuarian said:
I really wanted to see how the spell worked, so I attacked a province with no archers(I also had no archers), and set my troops to guard commander. The AI still overrode the script and kept casting shards.
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Like i wrote i tried the same and to me it works fine. Do you fight special opponents like undead? Try normal independents even with archers.
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December 14th, 2006, 12:32 PM
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Corporal
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Join Date: Oct 2006
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Re: How to use Pangea songs?
I was fighting some barbarians with my army of hoplites. That seems about as plain as you can get.
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December 14th, 2006, 02:07 PM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: How to use Pangea songs?
What spell did you script exactly?
The AI normally only overrides scripted spells if
A) they're using gems and it feels that the enemy is not strong enough to warrant that
B) the caster cannot cast the spell for some reason.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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December 14th, 2006, 04:31 PM
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Corporal
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Join Date: Oct 2006
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Re: How to use Pangea songs?
I think it was the death dance. I'm pretty sure I have the save at home; I'll verify and get back to you.
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December 15th, 2006, 06:10 AM
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Sergeant
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Join Date: Apr 2004
Location: Forlì, Italy
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Re: How to use Pangea songs?
I scripted
attack
attack
attack (to come near the enemy)
song
song
I was 2 or 3 squares from the front lines, one has to understand how area of effect shapes
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December 15th, 2006, 06:27 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
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Re: How to use Pangea songs?
What song do you use?
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December 15th, 2006, 07:25 AM
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Sergeant
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Join Date: Apr 2004
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Re: How to use Pangea songs?
tune of growth then tune of fear
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August 27th, 2008, 11:11 AM
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First Lieutenant
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Join Date: May 2007
Posts: 674
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Re: How to use Pangea songs?
Quote:
Originally Posted by Arralen
What spell did you script exactly?
The AI normally only overrides scripted spells if
A) they're using gems and it feels that the enemy is not strong enough to warrant that
B) the caster cannot cast the spell for some reason.
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Not true. The AI will override spells if something has a high enough priority, according to the AI. There was an issue with astral shield, among other spells, having an unusually high priority, and overriding the script.
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December 15th, 2006, 01:56 PM
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Corporal
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Join Date: Oct 2006
Posts: 70
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Re: How to use Pangea songs?
Quote:
Actuarian said:
They sound great but don't seem to be particulary useful spells.
Twice, early in a game, I put the caster in the front row, set my melee troops to hold and attack, and scripted the caster to cast flying shards for a couple of turns and then cast one of the 3 spell songs. Both times the AI overrode the script and kept casting shards even though the enemy troops were definately in range.
I really wanted to see how the spell worked, so I attacked a province with no archers(I also had no archers), and set my troops to guard commander. The AI still overrode the script and kept casting shards.
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The first two times I had the troops scripted for hold and attack. The caster was scripted for shards, shards, attack, tune of death, tune of fear.
The third time turns out to be a case of user error 
The spellcaster was in the default position on the battlefield and not on the front row.
Still, it seemed like in all three cases (definately the first two) the enemy troops were within range 15 by the time the song spells were scripted to kick in.
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