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December 14th, 2006, 02:02 PM
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Re: I have yet to play a bless strategy....
They had plenty of other troops as well, I'm not sure what troops you would have thought would have turned the tide... if they didnt have as large a horde as you'd like, I'm sure they spent their resources on myrms because their gold went to mages... which was a smart move, considering I could have killed hundred(s) more trashy troops, as I had low fatigue and full life after dispatching that 150 or so (with 4 giants...)
As for, the main battle, sleep vs lightning bolt... really it matters little because of the 5 turn scripting limit. I lined all my giants up at the back row, and sat a couple solitary militia at various points in the middle... everyone on hold + attack... in this case they blew off their first 4 rounds of spells as lightning bolt, with 0 jotun militia killed (spell innacuracy vs a single target)... they could have just as easily blown off 4 rounds of sleep with no kills. (mind you sleep is a relatively short range spell)
once you get beyond the 5th round, there is no more choosing sleep or choosing anything... the battle would proceed exactly the way it did... the ai autocasting whatever it did, and arcosphale being slaughtered.
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December 15th, 2006, 09:22 AM
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Major
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Re: I have yet to play a bless strategy....
The spell AI likes to cast Sleep, and 30 range isn't that short. It targets the biggest creatures, so I think some giants would've been put to sleep, after which they would die even to militia.
Barbarians or predatory lizards would be a good choice against the giants, with their higher damage weapons, and since armor doesn't really help.
I can't really say if Arco could've won, just throwing some ideas on how to deal with Niefel giants out there.
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December 15th, 2006, 10:28 AM
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Re: I have yet to play a bless strategy....
An unlisted bless strategy :
Atlantis LE, W9A8+ (option : W9E9, but +4 protection isn't as efficient as air shield with all the crossbownen in LE), the idea is : the Assartut already have good magic weapons and a correct attack skill, have 16hp, do a lot of dammage, and are cheap (25g, 10res) allowing to take sloth to finance the bless, their only weakness is their protection (12). The water bless give them an honorable 14 defense + the quickness effect, the air bless a 60+% air shield, and they become as good as 3 times more expensive sacred.
This strategy is very efficient on small maps, even if there are many counters (engaging more troops, using AE spells, tramplers...) they are more expensive than Asartuts. Their real weakness is to be capitol only. Being able at best to make only 10 of them a turn makes the scales cost of this strategy prohibitive on big maps.
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December 15th, 2006, 11:01 AM
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Major General
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Join Date: Feb 2005
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Re: I have yet to play a bless strategy....
I actually prefer an E9A8 blessing for my assartut - that way, when your god wakes up, he provides diversification to LE Atlantis' already powerful magic (you hardly need more water!)
But anyway I don't regard that as a "rush" strategy - you have a good unit for the price, and thus a strong army, but....
As for the piles of crap counter to regenerating giants - it requires tactics that I need to flesh out it more detail, but the idea is not that you all charge the giant at once. You use the craptons of crap as skirmishers, so that the giants have to chase small stacks around the battlefield while they got shot at - and sleep or fireballs or whatever are toosed aboot.
If you try to charge the giants in a mob, yeah, you'll all get killed.
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March 27th, 2009, 01:02 PM
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BANNED USER
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Join Date: May 2004
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Re: Repulsion strategies
Resurrect thread:
F9W9(Z4-6) Mictlan, or Lanka where Z can profitably be Nature or Blood.
These two are probably the kings of the bless rush...
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