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November 30th, 2001, 02:29 AM
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Corporal
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Join Date: Feb 2001
Location: Lee\'s Summit, MO, USA
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Re: Some Questions
quote: Originally posted by Tampa_Gamer:
Spyder - d/l this document
http://forum.shrapnelgames.com/ubbup...ddersGuide.zip
Got it and reading it as you read this.
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Spyder, Chairman of the Arachnid Consortium
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November 30th, 2001, 02:30 AM
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Corporal
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Join Date: Feb 2001
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Re: Some Questions
quote: Originally posted by DirectorTsaarx:
Actually, since the construction file is calling for system-wide improvement facilities, it's probably looking for the Nature Shrine (under Religious Tech).
Thanks for your response  I'm not very familiar with the Racial Techs, so, I guess I missed that one
Was my assumption on the two fields in the two files corresponding correct?
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Spyder, Chairman of the Arachnid Consortium
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November 29th, 2001, 04:06 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Some Questions
quote: Originally posted by Spyder:
Sooo....here's another question for you....
How do I make the AI use Monoliths instead of the other resource generators?
The reason I ask is that to get to the System Mineral Scanner, I must research through the Mineral Miner Facility III....which out-produces the Monolith III. I don't see any way, unless its hardcoded in the game, for the AI to make the decision to choose Monolith III over Mineral Miner Facility III.
I also don't see any way to refit a planet....
You are right, if you have Mineral Extraction 3 or higher the AI will build Mineral Miner Facilities. The only way (in the unmodded game) to have the AI build Monoliths is not to research higher levels of resource extraction. If for example you have Rad. Ex. 2 and Stell. Manip. 3 the AI will build Monoliths on your Refining Colonies.
If you want to mod the game you can add a useless ability to the monoliths and then use that in the FacilityConstruction file to have the Monolith built.
I am not sure what you mean by refit planets. If you mean scrapping old facilities to build new ones. No, the AI won't do that.
Rollo
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November 29th, 2001, 04:19 PM
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Corporal
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Join Date: Feb 2001
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Re: Some Questions
quote: Originally posted by Rollo:
I am not sure what you mean by refit planets. If you mean scrapping old facilities to build new ones. No, the AI won't do that.Rollo
Yep, that's what I meant. When I play, I go through a complete Planet/system overhaul about twice during a long game. Once when I get Monoliths and again after I get atmosphere modification and have terraformed planets. The first overhaul usually involves: switching all resource gathering with Monoliths & Planting Value Improvement Plants, Climate Control & Atmosphere mods on all planets that need it. The second wave usually involves identifying the most efficient resupply planet and making it my system control planet where all my system-wide facilities reside.
In developing the AI, I can really do without the second wave, but the first is real important to maximizing your resource potential of all the planets under your control.
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Spyder, Chairman of the Arachnid Consortium
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November 29th, 2001, 06:54 PM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
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Re: Some Questions
quote: Originally posted by Spyder:
In developing the AI, I can really do without the second wave, but the first is real important to maximizing your resource potential of all the planets under your control.
Spyder, as it stands currently there is no way to accomplish this "second" look. It must be done quickly the first time. As Mephisto mentioned in this thread
http://www.shrapnelgames.com/cgi-bin...&f=23&t=003981
the best way to accomplish this is to make sure you research your system modifiers quickly and ensure they are in your facility construction queues. As you found out, the AI does not "reserve" space for these down the line.
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-General George S. Patton
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November 29th, 2001, 10:34 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: Some Questions
quote: Originally posted by Spyder:
Thanks for your response I'm not very familiar with the Racial Techs, so, I guess I missed that one
Was my assumption on the two fields in the two files corresponding correct?
You're welcome. And I think you're at least close onthe two fields in the two files corresponding. The only thing I'd add is that the ability listed in the "AI_Construction" file should appear as ANY ONE of the abilities listed for a particular facility. For instance, producing radioactives is ability 3 for Monoliths; if the AI_Construction file calls the radioactive producing ability, it will look at both the Rad Extractor and the Monolith to determine which will provide the most Rads per turn.
Did that help?
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