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December 15th, 2006, 03:08 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Ready to form Voltron!
Activate Interlock! Dynatherms Connected! Infracells Up! Megathrusters Are Go! Let's Go Voltron Force!
IPaddr: 160.39.37.111
port: 11111
Note that only the last byte of the IP addr has changed.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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December 16th, 2006, 07:51 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Ready to form Voltron!
I agree a 72h quickhost would be a good idea.
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December 17th, 2006, 12:10 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Ready to form Voltron!
I am instituting a 48 hr host interval.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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December 17th, 2006, 01:02 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Ready to form Voltron!
Hum considering I've sent the current turn after 3 days (and another player the same), Man after 4, and the two last players have still to send their orders 2 days after, we risk to have mostly staled or rushed turns with a 48h limit. I'm for a limit to avoid to have just 1 turn/week like this one, but 48h is really short for this kind of monster game, especially in this period (I doubt there will be more than 2 or 3 persons finding the time to play properly if there are 2 days long turns the christmas or new year days).
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December 17th, 2006, 02:35 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Ready to form Voltron!
We really do need a deadline to keep this game moving. I personally would like a 72hr host, I could play to that and Twan has said he could as well. Is 72hr possible?
Otherwise, I am prepared to get on with a 48hr host just to keep the game going and get it completed. At the moment this game is 'drifting', I suppose a 48hr host is fair in that we will all after do 'rushed' turns every now and again...
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December 17th, 2006, 02:54 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Ready to form Voltron!
72 hrs if people prefer, sure.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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December 17th, 2006, 04:05 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 559
Thanks: 0
Thanked 4 Times in 2 Posts
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Re: Ready to form Voltron!
Deleted
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