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  #1  
Old December 15th, 2006, 03:08 PM
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Default Ready to form Voltron!

Activate Interlock! Dynatherms Connected! Infracells Up! Megathrusters Are Go! Let's Go Voltron Force!

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Note that only the last byte of the IP addr has changed.
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  #2  
Old December 16th, 2006, 07:51 AM
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Default Re: Ready to form Voltron!

I agree a 72h quickhost would be a good idea.
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  #3  
Old December 17th, 2006, 12:10 PM
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Default Re: Ready to form Voltron!

I am instituting a 48 hr host interval.
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  #4  
Old December 17th, 2006, 01:02 PM
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Default Re: Ready to form Voltron!

Hum considering I've sent the current turn after 3 days (and another player the same), Man after 4, and the two last players have still to send their orders 2 days after, we risk to have mostly staled or rushed turns with a 48h limit. I'm for a limit to avoid to have just 1 turn/week like this one, but 48h is really short for this kind of monster game, especially in this period (I doubt there will be more than 2 or 3 persons finding the time to play properly if there are 2 days long turns the christmas or new year days).
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Old December 17th, 2006, 02:35 PM
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Default Re: Ready to form Voltron!

We really do need a deadline to keep this game moving. I personally would like a 72hr host, I could play to that and Twan has said he could as well. Is 72hr possible?

Otherwise, I am prepared to get on with a 48hr host just to keep the game going and get it completed. At the moment this game is 'drifting', I suppose a 48hr host is fair in that we will all after do 'rushed' turns every now and again...
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  #6  
Old December 17th, 2006, 02:54 PM
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Default Re: Ready to form Voltron!

72 hrs if people prefer, sure.
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  #7  
Old December 17th, 2006, 04:05 PM

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