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December 15th, 2006, 11:39 PM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
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Re: Will Vanheim Ever Become Spayed?
Quote:
Kristoffer O said:
Vanir are not fae, they are gods. They invented iron forging and eat salted pork. 
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How about adding couple of spells:
1) N2 Ench (let's say 2): "Arrows to poisoned salted pork chops"? Affects all friendly troops. All fired missiles become poisoned salted pork chops and deal no damage. If eaten considered a weak poison.
2) Another Ench-2: "Hunger" (battlefield), AOE, "all affected units suddenly becomes hungry".
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December 16th, 2006, 01:33 PM
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Second Lieutenant
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Location: North Carolina, USA
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Re: Will Vanheim Ever Become Spayed?
Increasing Vanir price will probably do the trick by making them harder to amass from the start. I still prefer the thematic repurcussions of taking away their sacred, but I can understand if that doesn't change.
The question is, do you increase gold cost, resources cost, or both?
=$=
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December 16th, 2006, 02:55 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Will Vanheim Ever Become Spayed?
Im not sure if Kristoffer just raises resource costs. I think he has kindof a formula for that based on the armor and weapons. So probably gold is the thing that can be most flexible.
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December 16th, 2006, 03:05 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
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Re: Will Vanheim Ever Become Spayed?
My solution would cost some coding time:
Gold/Resources don't change, but each sacred glamour unit costs 1 additional Air Gem to build up.
You've something to invest at the start and can't build up as much units. Later you can spend your air gems for a bigger sacred glamour army.
That would give Vanheim/Helheim something special and if you don't play a bless tactic you can use your other non-sacred glamour units (without gem costs).
2-3 Air gems/turn should be provided to vanheim/helheim in each era.
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December 16th, 2006, 03:08 PM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Will Vanheim Ever Become Spayed?
It seems that mounted Vans don't have the barding resource cost that most mounted units have. Helhirdings are lightly armored, protection 11. It's kind of strange that units that do have barding receive no benefit from it.
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December 17th, 2006, 12:36 AM
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General
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Re: Will Vanheim Ever Become Spayed?
Since Kristoffer's watching and everyone's arguing and complaining already, so there's plenty of angry people to tell me why I'm wrong. I wonder if I should post my ideas for a revamped magic system here?
one-stop-shopping, as it were 
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December 17th, 2006, 01:38 AM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
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Re: Will Vanheim Ever Become Spayed?
Er, no, this thread has a topic and that's not it.
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December 17th, 2006, 01:39 AM
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Sergeant
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Location: Memphis, TN
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Re: Will Vanheim Ever Become Spayed?
After reading the entire thread, I think this is best/most easily solved by increasing the upkeep or the initial cost of the sacreds. Once you get in the realm of changing unit stats such as strength, armor, etc., you change the balance between nations too much. Tweaking the cost of the units preserves the uniqueness of the units, and allows for a more moderate tweak. It might take a couple of tries to settle on the exact costs, but it is the easiest way to handle it.
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December 17th, 2006, 02:28 AM
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General
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Re: Will Vanheim Ever Become Spayed?
I think this thread has by now 7 or 8 different topics, but it was a joke anyway so it really doesn't matter.
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December 17th, 2006, 02:41 AM
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Major General
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Re: Will Vanheim Ever Become Spayed?
The cavalry in this weight range don't generally pay for barding - none of the amazons do, for example, including the onyx maiden who has almost entirely the same equipment (she costs 1 RP less since she doesn't have a javelin.)
Beyond that, given the speed of the Fey horses, it seems pretty obvious they are not wearing barding. It'd be nice if there was some way for enemy units to exploit a lack of barding on your horses.
maybe - when a mounted unit is repelled by a reach weapon, it has to resist a big pile of stun damage using the barding? Then the barding would need to be specified and have a rating, this is getting off topic anyway.
Now, if it were needful to raise the resource cost of Vans (which I don't think it is, but for the sake of argument), we could just have them wear light-weight, magical barding, which seems common enough in Vanheim, and would presumably have the same resource cost as whatever barding slightly heavier cavalry usually get.
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