.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 16th, 2006, 07:22 PM

Gusset Gusset is offline
Private
 
Join Date: Oct 2006
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Gusset is on a distinguished road
Default Re: Request. Actually, more of a suggestion...

Quote:
oli_chose123 said:
Actually, AIs could defend planets instead of warp points. Of course it's tougher to protect
Exactly my point. The AI is already at a disadvantage against a thinking opponent, to begin with.

Again, I'd be willing to try it, but it seems to me that it gives the attacker a potentially decisive advantage, even in MP. In a simultaneous turns game, SE5's current movement order scheme makes it difficult enough to bring separately located fleets together in one turn for a concerted effort. It's easy to end up with individual small fleets attacking the enemy separately on a given turn, when you wanted to have them join and attack together. I can envision that FTL capability would simply exploit this.
Reply With Quote
  #2  
Old December 16th, 2006, 08:35 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Request. Actually, more of a suggestion...

http://imagemodserver.mine.nu/other/.../SJsFTLmap.zip

AIs cannot play this map.
Note also that your captains are unable to plot multisystem courses as well. All orders need to be local to the system.

IE; instead of saying move to Tudran (5,3), you have to say move to the local warppoint, warp to Tudran, move to sector 5,3.
Slightly more work, but that's a small detail.
Reply With Quote
  #3  
Old December 17th, 2006, 12:54 AM

oli_chose123 oli_chose123 is offline
Private
 
Join Date: Dec 2006
Posts: 16
Thanks: 0
Thanked 0 Times in 0 Posts
oli_chose123 is on a distinguished road
Default Re: Request. Actually, more of a suggestion...

The map is really waht a babylon 5 mod should need. Quite interesting how you made it. thanks

Is there a way to make any scripts in game right now?(mostly SE5)

Will, the adress doesn't work. Maybe it's just because of Hotmail...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:06 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.