Re: SE V: Unique Abilities And Ideas
I haven’t seen it yet Phonix-D. Then again as SJ pointed out (man am I glad I read all the new posts first) the AI is only as smart as the modder who tells it how to build those designs. For me I just find the hole in the design and build ships to deal with it. Then you are right back to an optimal middle of the road design. Sorry Phoenix-D but I’m not buying it till I see it. “It” being an AI that can recognize the flaw in my middle of the road design and adjust its designs to counter and exploit that flaw.
SJ at a -999% chance to hit I’m not seeing how you are calculating such good odds for the P-D to hit. Can you drop your formula here? I might try the CBMod again when it comes out for SE5.
Maybe I should dust off SE4 and try a MP game after all… MP experience allowed Kana to point out a flaw in one of my component ideas and I haven’t even finished the TC yet! Or maybe when I get far enough I can do a MP to track errors in the TC!
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