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				 Re: Conceptual Balance Mod 0.92 
 Yeah - scales and pretenders were the most popular changes with the Dom2 version, in part because they're the simplest to analyze.  I understand that pretenders are now more complicated because of the awake/dormant/imprisoned uber-bless fiasco, but these two areas are still the easiest to make corrections to, imo.  With pretenders, there's still absolutely worthless chassis's that no sane player would take in a MP game unless they purposely were handicapping themselves by doing so.
 
 With scales, the base game still has no-brainer choices (okay, _little_ brainer choices, since there are a few nations / setups you might want to veer from them for).
 
				__________________Wormwood and wine, and the bitter taste of ashes.
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