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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old December 18th, 2006, 02:18 PM
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Default Re: Conceptual Balance Mod 0.92


Yeah - scales and pretenders were the most popular changes with the Dom2 version, in part because they're the simplest to analyze. I understand that pretenders are now more complicated because of the awake/dormant/imprisoned uber-bless fiasco, but these two areas are still the easiest to make corrections to, imo. With pretenders, there's still absolutely worthless chassis's that no sane player would take in a MP game unless they purposely were handicapping themselves by doing so.

With scales, the base game still has no-brainer choices (okay, _little_ brainer choices, since there are a few nations / setups you might want to veer from them for).
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