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  #1  
Old December 18th, 2006, 11:15 PM
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Default Re: SE V: Unique Abilities And Ideas

Heh. I betcha it is just using the biggest value, even though biggest isn't always best.
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Old January 13th, 2007, 12:36 AM

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Default Re: SE V: Unique Abilities And Ideas

I wonder...if you were to add "Submarines" into the game as a seperate class, what would you call them? The only things I can think of is "Raiders" "Stealth <insertclasshere>". I thought about interdictors but that doesn't fit.
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Old January 13th, 2007, 01:01 AM
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Default Re: SE V: Unique Abilities And Ideas

How are you using the "Submarine"? Is it a ship, a fighter, a unit like drones? Whatever you intend to use it as; is what you will add it as. If you are looking for something in specific that you want to add flesh out the details and one of use can build it for you. As it is now I'm afraid your question is too vague for me to answer clearly.
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Old January 13th, 2007, 01:05 AM

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Default Re: SE V: Unique Abilities And Ideas

A ship with stealth or cloaking abilities but in it's own class. Like Frigates, Destroyers, Cruisers, Battleships. The equivlent we have for a ship that can "cloak" is Submarine, but thats not going to work in space.
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Old January 13th, 2007, 02:06 AM
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Default Re: SE V: Unique Abilities And Ideas

This should be what you are looking for I think. Also I sent it to you by PM.
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Old January 13th, 2007, 02:46 AM

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Default Re: SE V: Unique Abilities And Ideas

Right, lol Sorry to confuse you, but I meant what would you CALL it as a class.
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Old January 13th, 2007, 03:12 AM
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Default Re: SE V: Unique Abilities And Ideas

LOL; Ok I understand what you are asking for now. Well than the answer to that is a matter of opinion. Personally I have always called them Scouts. I have heard scouts described as other things though. To me if a ship is sneaking around trying to look where it knows it shouldn't it is a Scout. Everything else is an Explorer. Naturally you want a Scout to be stealthy so there you go! My .02$
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