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December 19th, 2006, 05:13 PM
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General
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Join Date: Jun 2003
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Re: Possible missing nations in Dom III?
Quote:
Twan said:
About real world inspired nations, I would like to see an arabic human nation with a djinns cult, flying carpets, etc... and an amerindian nation, more than more far-eastern ones.
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I would have to agree an amerindian would provide a much more rich background for creating a nation.
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December 19th, 2006, 05:18 PM
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Re: Possible missing nations in Dom III?
Quote:
NTJedi said:
I would have to agree an amerindian would provide a much more rich background for creating a nation.
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How about some of those Tony Hillerman alternate dimension Anasazis? You could come up with a pretty cool nation based off Pueblo indian beliefs mixed with some trans-dimentional stuff. Throw a bee-gun in there, and you've got youself a cool Dominions nation  .
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December 19th, 2006, 05:41 PM
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Second Lieutenant
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Re: Possible missing nations in Dom III?
I keep mulling over a Native American based mod (besides Mictlan) but I'm not sure I could do it justice. Would like to see it though!
As far as why there are three Scandinavian-themed nations, that is where the developers are from. I suspect this is why they are also the strongest nations 
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December 19th, 2006, 05:46 PM
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Re: Possible missing nations in Dom III?
For the record, Scythians were very early steppe peoples of russia. They scared the snot out of the Greeks, with free women who would amputate themselves so they could fire a bow, and for the mad raiding skills.
Now on to tradition tolken-esq factions:
Part of why I find dominions so fresh is that it DOESNT have normal cookie cutter factions and uses history. The history and creativity gets me every time.
This is part of the reason why Agartha is my current favorte faction. They are an ancient race who has the overall loss feeling of third era dwarfs/elven from Tolken but original take on the subject with what type of units they are. I think that loss is why I enjoy them so, the trying to hold on to something that will fade eventually despite the best intentions.
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December 19th, 2006, 05:48 PM
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Re: Possible missing nations in Dom III?
Scythians were amazing artisans too.
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December 20th, 2006, 03:02 AM
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First Lieutenant
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Re: Possible missing nations in Dom III?
Quote:
Cerlin said:
For the record, Scythians were very early steppe peoples of russia.
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That's probably a bit misleading in sense that Scythian state existed long time before the Russians have formed as a nation. Scythians lived in what is now southern Russia (and Southern Ukraine). Tribes that eventually formed Russian nation expanded into those areas from further north much later. It is probably that they had nothing in common with Scythians. Though the sources from that era are very scarce.
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December 20th, 2006, 03:28 AM
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We demand more hells!
hmmm...Tibetan Agarthans...have to process that one a bit.
The original Deities and Demigods I think had Moorcock's gods from the Elric saga too, but I could be wrong. An old DM of mine owned a copy, but we haven't talked for years.
I'm wondering now how much Agartha has to do with all those secret underground roads originating from Tibet and spanning all over the world.
It strikes me-due to the subject matter, no doubt-that along with new Pretenders and Nations, we could also do with more hells. Lots, if not all, cultures have hells, underworlds, afterlife, somewhere you go when you don't look both ways before crossing the road, but in the game only Inferno and Cocytos are represented. I'm sure plenty of game material (national summons and etc. ad infinium) can be found by exploring the possible afterlife of various cultures, and there's no reason there can't be for instance a sword that sends anyone it strikes to the Egyptian underworld to be weighed against a golden feather.
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December 20th, 2006, 06:07 AM
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Re: Possible missing nations in Dom III?
Quote:
Cerlin said:
Now on to tradition tolken-esq factions:
Part of why I find dominions so fresh is that it DOESNT have normal cookie cutter factions and uses history. The history and creativity gets me every time.
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The cliche fantasy races have very little to do with Tolkien's world. I've been thinking about doing a Noldor mod, size 3 elves complete with fear, awe, other superhuman stats and NO archers, just to drive this point home.
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December 20th, 2006, 06:21 AM
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National Security Advisor
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Re: Possible missing nations in Dom III?
Thinktank made a mod about Oglala Sioux. It's a bit similar to Sauromatia, with lots of cavalry and lots of archers including some with poisoned arrows.
Here's a link to the DomII version. Post#333881
I'm not sure if it works. It uses the old way of modding national spells, for instance, replaces Tien Chi, replaces Tien Chi national spells etc.
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December 21st, 2006, 04:31 AM
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Re: Possible missing nations in Dom III?
Yeah, Tolkien was ripped off by any number of hack*cough*authors, few of which had the creative and researching abilities to encompass the depth and breadth of Tolkien's Middle Earth. D&D who borrowed heavily from Tolkien and a great number of other authors perpetuated this to a degree, and, along with myriad other influences, managed to create a cultural "model" of a "typical fantasy world". Tolkien's elves, dwarves, and dragons don't themselves fit their own steriotypes. Tolkien's elves are more like biblical angels than they are anything else-for instance, they come from Tolkien's version of heaven and they can be corrupted (ala fallen angels) into orcs, while dwarves use swords and magic as often as axes and technology, and they were the very first race, and dragons were basically manufactured by Morgoth as war-machines.
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