Re: eXperience: the 5h X
Cyrien, that must have been quite an experience. However, I don't know if this is implementable in SE4, and again, I must say I'm not too fond of the whole civil war thingy. I like the idea of a control system where empire size introduces inefficiency. This was actually done in Sid Meier's Alpha Centauri (SMAC), although it didn't have a big effect. But I'll leave that to other games.
Jimbob, sorry, I don't know how to use quotes either. Anyways, I prefer to refer to past sections by using letters or numbers, like this:
g) In my opinion, the Orion Techs should be freely tradable/stealable/conquerable just like any normal tech. The Antarean Techs would not, however. But this is just my opinion.
As a side note on fighters: Jimbob, I feel sorry for you that you don't use fighters. They can be very, very powerful. Plus, they cost zero in maintenance. They are simply great to guard warp points in the early game. In my opinion, even greater than satellites or mines, because they can move to the warp point by themselves. Another "trick" with fighters is what I call the "instant fuel bug":
Situation: a fleet is out of fuel; if the fleet has carriers with fighters, these can be launched, thus creating a new group of ships with full tanks (!); if these ships are then integrated into the fuel-less fleet, the fuel is likewise tranferred and shared; all that remains to be done now is to dock the fighters on the carriers again (wait until the next turn to do this), and voila: the fuel-less fleet can move normally again. Repeat as necessary...
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