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December 22nd, 2006, 02:40 PM
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Re: Space Empires V Editor 1.4 Released
Hi Devnull,
Hope things are well.
Just curious as to your progress in adding SystemTypes.txt to your editor.
I'm anxious to start generating maps with more interesting solar systems.
Thanx,
skigrinder
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December 22nd, 2006, 02:57 PM
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Shrapnel Fanatic
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Re: Space Empires V Editor 1.4 Released
What's stopping you?
Just fire up notepad, and have at it 
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December 22nd, 2006, 03:02 PM
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Brigadier General
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Re: Space Empires V Editor 1.4 Released
What needs to be modified to get new planets and systems to work? I have added then both and when I go to generate a new game SE5 is crashing, when I generate a new map from the start-up screen not all the warp points are connecting. Can you list all the files that have to be modified?
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December 22nd, 2006, 03:56 PM
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Re: Space Empires V Editor 1.4 Released
It's not as if the files are complex enough to require an editor...
Shang:
You should probably try testing them separately. Adding new systems only requires editing SystemTypes.txt and QuadrantTypes.txt.
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December 22nd, 2006, 04:41 PM
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Brigadier General
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Re: Space Empires V Editor 1.4 Released
The problem is where to start? I am remaking everything, absolutely nothing from stock except the atmosphere types. New planets, new stars, yada-yada-yada… So if I start with the system types it won’t work because I would be calling for planets that aren’t’ there. I will try this Stellar X file. I missed it before testing.
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Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
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December 22nd, 2006, 04:42 PM
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National Security Advisor
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Re: Space Empires V Editor 1.4 Released
Simplest method is to leave the stock stuff in, make your own stuff, THEN cut out the stock stuff..
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December 22nd, 2006, 05:16 PM
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Brigadier General
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Re: Space Empires V Editor 1.4 Released
Um? You mean replace the stock stuff piece by piece? For example write my stars then replace the stock stars with mine? I have just started doing that. What we really need is a map viewer/editor, than I could generate my map and take a look at it to see what is going wrong. Can you make something like that Devnullicus?
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Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
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December 22nd, 2006, 05:25 PM
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Re: Space Empires V Editor 1.4 Released
No. I mean taking the file, sticking:
///
///Stock systems
///
above all the stock systems, and doing all your work above that line, with completely new entries. Then when you're done you just deleted everything after that.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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December 22nd, 2006, 05:51 PM
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Brigadier General
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Re: Space Empires V Editor 1.4 Released
Oh I see what you mean. That is just how I did the SystemTypes.txt and I still have the stock entries in. I will have to start over with all stock and replace the other files part by part till I find the one that is broken. I suspect it is in the StellarObjectTypes.txt.
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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