quote:Originally posted by Phoenix-D: Pirates and Nomads
TechMod
I need to check those. If I remember right SE3 had a system where larger ships had to have more engines to get same movement. Wonder why it was changed.
Making a SE3 style system is even easier, since you don't ahve to fiddle with the engines.
I decided to make a Newton mod; right now it just needs AI. Good practice for when I start working on TechMod again, and I'm sure there are people out there that would like to use Newtonian movement, but standard SE4 otherwise.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Another idea to help solve the engine problem and give people option to make larger engines (not just 10 kt) some that could be as much as 30 or 40 and would cost a lot higher to allow people to put on larger/more expensive engines that would give a ship greater movement (like instead of 6 could give 20 bonus moves)
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quote:OK, here it is. Standard SE4, Sir Isaac Newton style.
It's really only quasi-newtonian, since speed = Force/Mass, and not Acceleration= F/M, which would be full newtonian propulsion.
(Standard SE4 has speed = Force)