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December 28th, 2006, 12:29 AM
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General
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Join Date: Oct 2006
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Re: the Mappers Wishlist
I don't care how it would work as long as it works. What about the possibility of certain creatures who can't leave certain types of provinces, such as underground, forests, deserts, mountains...in the same way as water-breathing creatures can't leave the water unless they're amphibious or have magical support? Mythologically, this would make a lot of sense for a LOT of creatures.
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December 28th, 2006, 09:24 AM
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National Security Advisor
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Re: the Mappers Wishlist
Quote:
HoneyBadger said:
I don't care how it would work as long as it works. What about the possibility of certain creatures who can't leave certain types of provinces, such as underground, forests, deserts, mountains...in the same way as water-breathing creatures can't leave the water unless they're amphibious or have magical support? Mythologically, this would make a lot of sense for a LOT of creatures.
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This idea would require some work, but it's very interesting because at least Hama Dryads already have a somewhat similar ability: they can't leave their home province without getting weaker (losing hp).
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December 28th, 2006, 04:37 PM
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National Security Advisor
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Re: the Mappers Wishlist
According to the description, Blood Guards and Blood Lords also share that same drawback. Home province only or they start dying.
Edi
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December 31st, 2006, 04:24 AM
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Re: the Mappers Wishlist
So you could have for instance a Will'o'the'whisp creature that can only be found in swamps and cannot-by itself anyway-leave the swamp it's in, but you could still recruit it.
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December 31st, 2006, 05:41 AM
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Re: the Mappers Wishlist
Will'O'Wisps are battle summons available at about Conjuration 7. Fire 1, 1 gem, appear in the edges of the battlefield.
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December 31st, 2006, 07:23 PM
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Re: the Mappers Wishlist
I wasn't aware of that spell.
Well then something a little less powerful would probably be appropriate. How about dinosaurs? they're always fun.
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January 3rd, 2007, 12:06 AM
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Shrapnel Fanatic
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Re: the Mappers Wishlist
We have
#nostart
#start
#specstart
But I have some scenarios in mind where it would I need to be able to specify those as applying only to Human or Computer players. Im not sure how many of them or what form would be simplest.
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