.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old December 29th, 2006, 05:08 AM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: DomII maps in Dom3, and fixing that Alpha chan

Quote:
paradoxharbinger said:
why does it necessarily require windows? you could just use a generic c++ fstream, read the original tga in and write the new one out.
Because I don't have any expereince with such things in C.
I could probably manage something if I even knew how to use .dll files :X
However, if you do, you can use this to make a much much better C++ program.

Meanwhile, I'm stuck with Visual Basic .NET (*blech*)

EDIT: ATTACHING TGAFIXER.ZIP
Okay, its attached.
Be aware though that:
1) I didn't do much testing. It should work, but it might not.
2) On a 1.4GHZ Pentium proccessor it can get about 25,000 pixels per second, that means bigger maps will take minutes to work out.

Hope I've helped
Attached Files
File Type: zip 482934-TGAFIX.zip (362.8 KB, 151 views)
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:40 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.