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December 28th, 2006, 02:39 PM
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Deathstalker\'s Mount Mod--SeV
So far this is the Mount Mod for seV.
Some things to take note of, so far (that I know of...) you cannot have mounts for specific components (eg, armor, vehicle control, specific weapons beyond direct fire/seeker/warhead....etc) so 'cheating' can occurr (the mounts say what they are for but you can misuse them....) but that should'nt be a problem for most...
It is set up for AI use for standard seV so no worries there.
Only thing I havn't had time to check up on for if it actually works is the % increase for seeker speed and seeker structure, everything else seems to work fine (esp the fighter mounts and missile mounts  ).
Comments/Criticism is more than welcome 
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December 28th, 2006, 07:54 PM
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Brigadier General
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Re: Deathstalker\'s Mount Mod--SeV
I used the AI Tag XX ability to get around this problem. Give the component (armor, etc) an AI Tag then make it a requirement on the mount.
Example from my Antimatter warhead mount:
Code:
Requirement 1 Description := The -AM package will work on most missile launchers.
Requirement 1 Formula := Does_Component_Have_Ability("AI Tag 02")
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December 29th, 2006, 11:47 AM
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General
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Re: Deathstalker\'s Mount Mod--SeV
Or, just call for one of the abilities of the component directly...
Requirement 1 Description := Applies only to engines.
Requirement 1 Formula := Does_Component_Have_Ability("Movement Standard")
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December 29th, 2006, 05:07 PM
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Private
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Re: Deathstalker\'s Mount Mod--SeV
I've done a few tests, I don't think that the Component - Weapon To Hit Percent modifier works on mounts, I created a few mounts with the following To Hit Percent modifiers:
-100, -50, -10, 10, 50, 100. There was no difference in the combat abilities of the ships with the mounts. Can someone confirm this (or tell me I'm wrong and why?).
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December 31st, 2006, 07:15 PM
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National Security Advisor
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Re: Deathstalker\'s Mount Mod--SeV
confirmed. Also, range-increasing abilties don't work either. :/ They show up in the component report, but not in combat.
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December 31st, 2006, 08:32 PM
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Re: Deathstalker\'s Mount Mod--SeV
Correction: range increase DO work, but you have to start a new game for them to take effect in combat.
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Phoenix-D
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January 1st, 2007, 07:08 PM
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Re: Deathstalker\'s Mount Mod--SeV
Quote:
Phoenix-D said:
Correction: range increase DO work, but you have to start a new game for them to take effect in combat.
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You mean after you add the mount to the design?
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January 1st, 2007, 07:13 PM
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Re: Deathstalker\'s Mount Mod--SeV
Not exactly.
I had a savegame, made the changes to the mounts, loaded the savegame.
Now any ship with that mount would show 190ls range, but only have 90ls range in combat.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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