Re: Problems in demo exist in regular game?
in no particular order:
Q2. the count changes because they are estimates, if you REALLY want to know what exactly is in there, send a cheap commander to attack on his lonesome. with a scout in th province or scrying the estimate becomes more accurate, but is still just an estimate.each round is a month iirc.
5. this i think is another point where it is a bit too much micromanagement. use them for fodder, like ironhawk said, if you want to get rid of them any way they may as well serve a purpose. not amaturish, just not too useful in my opinion, but that's just me
3. the whole point of invisibilty / glamour is to make them undetectable by scouts. there are a few item iirc that will reveal invisible units, but i do not know whether that will make them visible to scouts. if that is not the case i think it ought to be
7. i would like to see the possible orders and combat ai beefed up a bit too, but not too far. the game goes on the premise that once battle starts, orders be damned, the average joe is just trying to stay alive and i like that
1. the RMG does have a few large holes in it, but it does an ok job on default sized maps and as long as you don't ask it to put in rivers. check the link in my sig, i'm working on one of my own
Q6. some of the icons suggest a known low level magic sit in a province, for the RMG any way. not sure if the house have any meaning. if you are looking at a hand crafted map, it completely depends on the creators preference whether they mean anything further than decor
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