Re: Setting income multiplier in scenario
Yes, I figured that's what you meant. I think you're right that it should either let you set those, or it should be possible to set them in the scenario. I was trying to write that I think it looks to me like it probably isn't possible without using mod commands to make a mod that is to be used with your scenario, which could have the same effects, but that I think it might be possible by sneaking the relevant mod commands into the #scenario block. It also might be possible by using server flags, and so another idea might be to make a script or shortcut which includes settings to automatically use the scenario and set those settings.
See the mod document, section 14, for #poppergold, #resourcemult, and #supplymult. I don't see even a mod command for the research setting, though.
PvK
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