I too have experienced the same problem, with the exact same output from terminal debugging. However, I never changed the name of the file. I'm using the full version of the game (CD copy) and copied it over from the CD onto my harddrive as instructed. I have also updated it with the 3.04 patch. I still have the same problem...the game crashes before it really starts.
Mac OS X 10.4.8
Dual 2 GHz G5
2 GB RAM
ATI Radeon 9600 128 MB VRAM
Terminal output:
Version version 3.04 (304)dbglevel 2 m68k_endian
datapath='.'
confpath='/Users/omahas/dominions3'
savepath='/Users/omahas/dominions3/savedgames'
modpath='/Users/omahas/dominions3/mods'
mappath='./maps'
localmappath='/Users/omahas/dominions3/maps'
temppath='/tmp/dominions3_43273'
Creating mod directory '/Users/omahas/dominions3/mods'
Failed to create mod directory-- InitGLStuff --
Init OpenGL extensions (Extensions are disabled)
Renderer (ATI Radeon X800 XT OpenGL Engine)
Vendor (ATI Technologies Inc.)
Version (1.5 ATI-1.4.18)
supported_ARB_vertex_buffer_object = 0
supported_ARB_multitexture = 0
supported_EXT_texture_env_combine = 0
supported_SGIS_generate_mipmap = 0
supported_ARB_texture_compression = 0
supported_GLX_SGI_swap_control = 0
domdata_path = .
Max texture size = 2048
CreateTexture ./guiborder2.tga alpha 6
N?got gick fel!
myloadmalloc: can't open ./guiborder2.tga
N?got gick fel!
myloadmalloc: can't open ./guiborder2.tga
flushopengl
mem ok
DeinitPrint
Abort trap
I've checked...I have all of the .tga files as well, including the ones the game claims it can't open.